Lauren Barnes
d3415c3faf
FAssetEditorModeUILayer now serves as a layer between a given asset editor and the mode toolkits, so that the mode toolkits can request UI panels and the asset editor determines where they are located in the asset editor layout. The first implementation is in the level editor, and all default mode UI has been moved to FModeToolkit.
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#jira UETOOL-3555
#preflight 61143dbf9c7bb10001f080b3
#rb Matt.Kuhlenschmidt
[CL 17152278 by Lauren Barnes in ue5-main branch]
2021-08-12 10:54:03 -04:00
michael daum
7c6d7b3ab2
Drastically reduce the number of targets depending on UnrealWidget.h
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#rb lauren.barnes
[CL 14266936 by michael daum in ue5-main branch]
2020-09-07 20:36:09 -04:00
brooke hubert
9fa4bf0f27
Move FEditorModeInfo and shared mode defines to EditorFramework module.
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#rnx
#Jira UE-96448
#review-14071452
#rb jamie.dale lauren.barnes
[CL 14084099 by brooke hubert in ue5-main branch]
2020-08-11 16:46:17 -04:00
Ryan Durand
28d3d740dd
(Integrating from Dev-EngineMerge to Main)
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Second batch of remaining Engine copyright updates.
#rnx
#rb none
#jira none
[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00
matt kuhlenschmidt
15a654e357
Fix non-unity
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#ROBOMERGE-SOURCE: CL 9873668 via CL 9873779
#ROBOMERGE-BOT: (v553-9872581)
[CL 9873969 by matt kuhlenschmidt in Main branch]
2019-10-28 16:34:57 -04:00
Matt Kuhlenschmidt
c0511b26d4
Moved BSP and all the related editor modes to a plugin so it can be disabled in some situations
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#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 9870262 via CL 9870265
#ROBOMERGE-BOT: (v548-9842178)
#rb chris.gagnon
[CL 9872761 by Matt Kuhlenschmidt in Main branch]
2019-10-28 16:05:49 -04:00