not used and should not be used
clean up some todo comments in TextureFormatOodle
#preflight 61ba4ca5055f3013459c0a02
#rb none
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 18471288 in //UE5/Release-5.0/... via CL 18471293
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18471295 by charles bloom in ue5-release-engine-test branch]
Texture uasset stores OodleTextureSdkVersion to use
legacy assets load with None
new textures automatically set version to latest
allows updating Oodle Texture Sdk without creating patches
new prefs:
[AlternateTextureCompression]
TextureCompressionFormatWithVersion
OodleTextureSdkVersionToUseIfNone
#rb dan.thompson,devin.doucette
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 18456277 in //UE5/Release-5.0/... via CL 18456284
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v898-18417669)
[CL 18456295 by charles bloom in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
stop using "with editor" to mean "fast texture encode"
#rb devin.doucette,dan.thompson
#ROBOMERGE-SOURCE: CL 17205139 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17205157 by charles bloom in ue5-release-engine-test branch]
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker. Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
[FYI] Michael.Noland
Original CL Desc
-----------------------------------------------------------------
Speculative fix for Mac CIS error
[CODEREVIEW] dan.thompson
#ROBOMERGE-SOURCE: CL 16790187 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16790191 by michael noland in ue5-release-engine-test branch]