Max Chen
e4b504c3e5
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 6318108 by Max Chen in Dev-Sequencer branch]
2019-05-06 12:52:39 -04:00
Max Chen
4b4fedd7d1
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 5899701 by Max Chen in Dev-Sequencer branch]
2019-04-15 12:35:16 -04:00
Max Chen
c33049fcbd
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 5730143 by Max Chen in Dev-Sequencer branch]
2019-04-04 02:48:32 -04:00
Max Chen
6e03e44d41
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 5274591 by Max Chen in Dev-Sequencer branch]
2019-03-01 21:25:50 -05:00
Max Chen
86e57f3fca
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 5086998 by Max Chen in Dev-Sequencer branch]
2019-02-19 21:21:33 -05:00
Max Chen
5b77909359
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 5015015 by Max Chen in Dev-Sequencer branch]
2019-02-16 00:04:01 -05:00
Max Chen
c5a86242ac
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 4985644 by Max Chen in Dev-Sequencer branch]
2019-02-13 14:00:03 -05:00
Max Chen
eaf1d2f36d
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 4862877 by Max Chen in Dev-Sequencer branch]
2019-02-01 00:13:00 -05:00
Max Chen
7ca8c4a1b6
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
#lockdown nick.penwarden
[CL 4773300 by Max Chen in Dev-Sequencer branch]
2019-01-22 19:00:54 -05:00
Robert Manuszewski
559a25e622
Copying //UE4/Dev-Core @ 4771952 to Dev-Main (//UE4/Dev-Main)
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#rb none
#lockdown Nick.Penwarden
[CL 4772220 by Robert Manuszewski in Main branch]
2019-01-22 15:45:34 -05:00
graeme thornton
cab1ae24eb
Removed signing key generation functionality from unrealpak. Keys should be generated with the CryptoKeys plugin in the editor now
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#jira UE-68090
#ROBOMERGE-SOURCE: CL 4760704 via CL 4760706
#rb none
[CL 4760723 by graeme thornton in Main branch]
2019-01-21 09:21:37 -05:00
graeme thornton
c7b6190e9e
Unrealpak: Throw a meaningful error when a crypto keys cache is specified on the command line that doesn't exist
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#ROBOMERGE-SOURCE: CL 4750032 via CL 4750034 via CL 4750036
[CL 4750039 by graeme thornton in Main branch]
2019-01-18 06:09:47 -05:00
Robert Manuszewski
cfa01c09c7
Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
...
#rb none
[CL 4731457 by Robert Manuszewski in Dev-Core branch]
2019-01-16 04:23:12 -05:00
Marc Audy
ab108c215e
Copying to Dev-Main @ CL# 4688301
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#rb
#rnx
[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00
Robert Manuszewski
fa9581a6e6
Merging //UE4/Dev-Main @ 4671600 to Dev-Core (//UE4/Dev-Core)
...
#rb none
[CL 4675732 by Robert Manuszewski in Dev-Core branch]
2019-01-02 02:43:38 -05:00
Robert Manuszewski
2752c82adc
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
...
#rb none
[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Ben Marsh
b6605d25ff
Update some missing copyright strings.
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#rb none
#lockdown Nick.Penwarden
[CL 4668760 by Ben Marsh in Main branch]
2018-12-18 13:38:36 -05:00
Ben Marsh
7598af0532
Update copyright notices to 2019.
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#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Robert Manuszewski
1685ed0b2e
Merging //UE4/Dev-Main @ 4620382 to Dev-Core (//UE4/Dev-Core)
...
#rb none
[CL 4631078 by Robert Manuszewski in Dev-Core branch]
2018-12-04 23:30:42 -05:00
Ben Marsh
ea340d3fbf
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
...
#rb none
#lockdown Nick.Penwarden
[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00
Josh Adams
4f63a76b48
- Changed compression methods to be an FName instead of hardcoded enum
...
- Added support for compression plugins
- Removed the Custom compression concept, now using plugins properly
- Modified UnrealPak to use FNames, and allow for multiple compression methods (fallbacks on error or unavailability, etc)
- Added project settings for compression method selection for UnrealPak, and additional settings to be passed to UnrealPak (for instance, to control compression size/speed, etc)
- Deprecated a bunch of old function calls
- Improved pak file "old format" reading ability
- Brought over some changes from Fortnite for pak file encryption and memory savings
- Implemented a parallel compression pull request (#4129 ) to speed up pak file compression
#jira UE-51294
#rb ben.marsh
[CL 4480944 by Josh Adams in Dev-Core branch]
2018-10-17 14:18:10 -04:00
Robert Manuszewski
02ba9f72df
Merging //UE4/Dev-Main @ 4397329 to Dev-Core (//UE4/Dev-Core)
...
#rb none
[CL 4397828 by Robert Manuszewski in Dev-Core branch]
2018-09-26 08:22:54 -04:00
Marc Audy
af90b7bcd4
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
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#rb
#rnx
#lockdown Nick.Penwarden
[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Robert Manuszewski
f39e552ca0
Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
...
#rb none
[CL 4339577 by Robert Manuszewski in Dev-Core branch]
2018-09-03 04:45:43 -04:00
Ben Marsh
61597540e2
UnrealPak: Prevent non-deterministic padding data when compression is disabled.
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#rb none
[CL 4325607 by Ben Marsh in Dev-Build branch]
2018-08-29 09:13:06 -04:00