#ttp 338544 - EDITOR: Update Notifications "Show Log" to "Show Output Log"
#branch UE4
#change Changed hyperlink text to be more specific in individual instances of FNotificationInfo objects.
#reviewedby Chris.Wood
[CL 2108221 by Richard TalbotWatkin in Main branch]
TTP# 334923 - EDITOR: Perforce Integration (Move -> Delete + Add instead of Integrate)
New API: Added ISourceControlRevision::GetBranchSource.
Made sure the P4 and SVN providers perform integrates/copies so that history is maintained across file copies & moves.
Also fixed SCC icons not refreshing sometimes until source control operation has completed.
Added new branch icon.
Fixed date display in history.
This required some fairly nasty fixup to get it all working within the Editor copy code path, but the majority of the changes are in the source control providers.
reviewed by Andrew.Brown
[CL 2095604 by Thomas Sarkanen in Main branch]
#TTP 334818 - Editor: Source Control: Revert files dialog checkboxes not behaving properly
#branch UE4
#proj Editor.SourceControlWindows
#change Changed the behaviour of the revert window as follows:
Previously:
Clicking revert unchanged only attempted to disable the changed files, all disabling did at this point was to make it seem as if the item was not selected even if it was. This meant that this check box did not fulfil its actual description
Now:
Checking revert unchanged only disables all of the file items as well as the checkbox to enable or disable all of the file items. It then enables the revert button and if pressed it will only send the unchanged files for reversion, this means it fulfills the buttons description.
#change Misc changes: Updated the buttons to use the standardized button layout, and changed "revert files" button to "revert" as this lead to a nicer layout. Added icons to show which of the selected files have been modified.
#reviewedby Thomas.Sarkanen
[CL 2093142 by Barnabas McManners in Main branch]
To allow for further abstraction & extension using DVCS systems like Git & Mercurial, we expose a new CanCheckIn() function that is used when determing 'modifed' files to check in.
#github https://github.com/EpicGames/UnrealEngine/pull/151
TTP# 335099 - [GitHub] 151 : Add ISourceControlState::CanCheckIn()
reviewed by Max.Preussner
[CL 2073950 by Thomas Sarkanen in Main branch]
Changed the message log direct notify to a custom notification so the icon gets set to something less aggressive (message log uses the 'worst' message on the current log page for the icon).
TTP# 333620 - Editor: Source Control: Error icon displayed when submitting to source control
reviewed by Andrew.Rodham
[CL 2060917 by Thomas Sarkanen in Main branch]
Other Updates:
- The WidgetReflector is now in its own module as well. It will be converted to a plug-in later.
- The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed.
- Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed.
- Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.)
Upgrade Notes:
- The Slate Remote Server is currently disabled - will be re-enabled shortly!
- If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file.
- If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore'
- The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed
- IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget()
Troubleshooting:
- After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project
- If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore'
- If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine
[CL 2057118 by Max Preussner in Main branch]
#branch UE4
#proj Editor.SourceControlWindows
#summary The submit files dialog now follows the same style as the rest of the engine.
#change Change the buttons to use the established method of crating uniformly sized buttons.
#reviewedby Chris.Wood
[CL 2053199 by Barnabas McManners in Main branch]
#summary Replaced instances of DragDrop::IsTypeMatch with FDragDropEvent::GetOperationAs()
#note Please change any instances of DragDrop::IsTypeMatch for the templated FDragDropEvent::GetOperationAs<>() or FDragDropOperation::IsOfType<>() where necessary
#proj Editor
#branch UE4
#reviewedby Nick.Atamas
[CL 2042222 by Andrew Rodham in Main branch]