Peter Sauerbrei
b6b022c89e
addition of messaging when iOS cannot package due to missing iTunes, missing signing certificate, or missing mobile provision
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TTP166302
part of TTP337760
TTP341402
#ue4
#ios
[CL 2227650 by Peter Sauerbrei in Main branch]
2014-07-22 17:53:31 -04:00
Peter Sauerbrei
481497e7a3
addition of Bundle Name, Bundle Display Name, Bundle Identifier, and Version to the iOS project settings.
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TTP341741
#ue4
#ios
[CL 2227521 by Peter Sauerbrei in Main branch]
2014-07-22 16:43:18 -04:00
Mikolaj Sieluzycki
c49bfaac41
Back out splitting MessageEndpoint and MessageEndpointBuilder to .cpp and header.
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[CL 2223238 by Mikolaj Sieluzycki in Main branch]
2014-07-18 10:09:45 -04:00
Peter Sauerbrei
2f1c3ba6b4
change the plist editor to looking for and saving to Info.plist
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#ue4
#ios
[CL 2220699 by Peter Sauerbrei in Main branch]
2014-07-16 12:13:22 -04:00
Rolando Caloca
5d586a4f05
UE4 - Common crosscompiler headers
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[CL 2219173 by Rolando Caloca in Main branch]
2014-07-15 13:25:14 -04:00
Mikolaj Sieluzycki
3eac0f9be7
Remove superfluous headers part 2 of n - Engine module cleanup, Animation headers.
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#codereview Robert.Manuszewski
[CL 2219071 by Mikolaj Sieluzycki in Main branch]
2014-07-15 10:25:17 -04:00
Rolando Caloca
f7fc34b130
hlslcc - Lower matrices to vectors for Metal (workaround)
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[CL 2176144 by Rolando Caloca in Main branch]
2014-07-08 13:49:52 -04:00
Josh Adams
974f443dd1
- Fixed up optional Metal support, by having the runtime check the project settings (to see if project wants Metal support or not, before creating a view that supports one or the other)
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[CL 2175864 by Josh Adams in Main branch]
2014-07-08 10:53:56 -04:00
Rolando Caloca
9893168c38
hlslcc - Compile all files as CPP (prep for renaming .c to .cpp)
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#codereview mark.satterthwaite, michael.trepka
[CL 2124618 by Rolando Caloca in Main branch]
2014-07-02 11:08:24 -04:00
Rolando Caloca
b694adc81c
UE4 - hlslcc - DumpShaderInfo now outputs a better batch file for running the cross-compiler (and it's shared with GL & Metal)
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[CL 2122582 by Rolando Caloca in Main branch]
2014-06-30 18:32:57 -04:00
Peter Sauerbrei
11b80268e8
don't allow landscape when portrait is selected and vice-versa
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TTP338639
#ue4
[CL 2118327 by Peter Sauerbrei in Main branch]
2014-06-26 15:17:52 -04:00
Josh Adams
c2fd23ac74
- Added a cooker option to generate Metal shaders or not
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[CL 2115976 by Josh Adams in Main branch]
2014-06-24 18:38:35 -04:00
Mikolaj Sieluzycki
5d03a01712
Remove redundant headers from Engine.h.
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#proj core
#branch UE4
#summary Remove redundant headers from Engine.h. (NavDataGenerator.h NavLinkRenderingProxy.h NavigationModifier.h NavigationOctree.h ContentStreaming.h ComponentReregisterContext.h InstancedFoliage.h UnrealExporter.h EngineService.h NavigationSystemHelpers.h HardwareInfo.h EngineModule.h)
#codereview Robert.Manuszewski
[CL 2109115 by Mikolaj Sieluzycki in Main branch]
2014-06-18 07:25:31 -04:00
Josh Adams
b552e2d883
Urban->Main
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#codereview jeff.campeau,nick.penwarden,rolando.caloca
[CL 2108642 by Josh Adams in Main branch]
2014-06-17 18:27:26 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Rolando Caloca
198b364923
UE4 - Metal shader format fixes
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[CL 2101781 by Rolando Caloca in Main branch]
2014-06-11 10:03:35 -04:00
Josh Adams
45a547b16a
- Minor fixes to MetalShaderFormat (still not done)
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[CL 2101236 by Josh Adams in Main branch]
2014-06-10 20:40:13 -04:00
Rolando Caloca
0d0529772c
UE4 - Move Metal under iOS
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[CL 2100957 by Rolando Caloca in Main branch]
2014-06-10 17:29:51 -04:00
Jamie Dale
0cfe5f0651
Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
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TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms
DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.
FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.
ReviewedBy Thomas.Sarkanen, Max.Preussner
[CL 2095796 by Jamie Dale in Main branch]
2014-06-05 12:13:44 -04:00
Matt Kuhlenschmidt
35c8a25c6d
Deprecated RegisterCustomPropertyLayout and fixed up use cases. Use RegisterCustomClassLayout instead
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[CL 2094538 by Matt Kuhlenschmidt in Main branch]
2014-06-04 12:11:33 -04:00
James Golding
23a9881f38
Fix CIS
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[CL 2086808 by James Golding in Main branch]
2014-05-29 17:22:40 -04:00
James Golding
9d302e8460
Remove more headers from Engine.h (StaticMeshResources.h, AnimTree.h, SkeletalMeshTypes.h, SkeletalMeshActor.h, LightingBuildOptions.h, PixelFormat.h, WorldComposition.h, VisualLog.h, StaticLighting.h, Lightmap.h, ShadowMap.h, Model.h)
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[CL 2086772 by James Golding in Main branch]
2014-05-29 17:21:47 -04:00
Mikolaj Sieluzycki
7a1386bfc9
#ttp 331740 UE4: Core: Runnable thread clean-up
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#proj core
#branch UE4
#summary Remove all bAutoDeleteSelf and bAutoDeleteRunnable usage from the runnable.
#codereview Robert.Manuszewski
[CL 2070165 by Mikolaj Sieluzycki in Main branch]
2014-05-12 08:39:12 -04:00
Terence Burns
ed12de7f13
Added support to configure which target RHI's we desire on platforms.
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User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs
Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats.
D3D11 and D3D10 remain the only two on, by default, for windows.
#ReviewedBy Nick.Penwarden
[CL 2068025 by Terence Burns in Main branch]
2014-05-09 08:51:44 -04:00
Dmitry Rekman
123eaf1a69
Removed unused GetBuildArtifacts() from ITargetPlatform (this is now being done in UAT).
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#codereview Peter.Sauerbrei
[CL 2059006 by Dmitry Rekman in Main branch]
2014-04-29 21:53:09 -04:00