Fred Kimberley
739ee0d8e9
Merging using UE4-Fortnite-To-UE4
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Merged from CL 221481.
[CL 2227500 by Fred Kimberley in Main branch]
2014-07-22 16:23:09 -04:00
Bob Tellez
94d3fd1d1e
UE4: Wrapping many editor-only UEngine events in #if WITH_EDITOR to prevent them from being subscribed to in non-editor builds under the impression that they would actually get fired.
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[CL 2181667 by Bob Tellez in Main branch]
2014-07-09 13:07:54 -04:00
sebastian kowalczyk
fd585d3d24
Added correct multi-client support for GameplayDebugger. #UE4
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Removed some header dependencies from GameplayDebugger (GameplayDebugger's pch no longer including editor headers, etc.) #UE4
[CL 2116658 by sebastian kowalczyk in Main branch]
2014-06-25 09:28:40 -04:00
sebastian kowalczyk
11f70e150d
Fixed differen issues for GameplayDebugger and fixed missing features we had before moving to separate module.
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[CL 2101734 by sebastian kowalczyk in Main branch]
2014-06-11 09:13:09 -04:00
sebastian kowalczyk
bcf63d6e0f
Moved Gameplay Debugging Tool to separate module. It's GameplayDebugger module now. Will have to bring back some functionality later (connection with BT debugger, etc.) #ue4
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[CL 2100589 by sebastian kowalczyk in Main branch]
2014-06-10 13:56:35 -04:00