Commit Graph

338 Commits

Author SHA1 Message Date
Kellan Carr
1267ed0ca1 build script, actually override the agent string
[CL 2419085 by Kellan Carr in Main branch]
2015-01-26 15:38:03 -05:00
Kellan Carr
a07b05e6ec build script, add agent override param
[CL 2419079 by Kellan Carr in Main branch]
2015-01-26 15:29:36 -05:00
Ankit Khare
21c84de848 Fix GamePlatformMonolithicsNode if GUBP so that for rocket builds we sqaush all but shipping/dev builds for html5.
#codereview ben.marsh

[CL 2418776 by Ankit Khare in Main branch]
2015-01-26 12:30:25 -05:00
Kellan Carr
5edbb2039b build script, leave off some dashboard props
[CL 2417290 by Kellan Carr in Main branch]
2015-01-23 16:54:26 -05:00
Daniel Lamb
60021e8f4f Fixed up path in android causing launchon to fail because of missing file time stamps.
#codereview Chris.Babcock, Peter.Sauerbrei

[CL 2417135 by Daniel Lamb in Main branch]
2015-01-23 14:49:51 -05:00
Kellan Carr
f82c4f2884 build script, comment out depended on by to save some ec resources until real fix can be figured out
[CL 2413782 by Kellan Carr in Main branch]
2015-01-21 10:19:23 -05:00
John Pollard
92652f2273 Merging from John Barrett:
Adjusted AutomationTool to support running commandlets as part of game tests.

#Codereview Kellan.Carr

[CL 2412235 by John Pollard in Main branch]
2015-01-20 10:51:59 -05:00
Robert Jones
b5a273a278 SDK path editing in editor.
- Added class to hold values (AndroidSDKSettings)
- Added code to Android editor module to setup the values on load
- Changed device detection so that the thread is always started and the SDK path can be changed on the fly
- Changed Platform Target Management Module so that a single platform can be checked via UBT
- Settings can now be sourced from an ini file via temp direct reading code (auto seralisation is disabled until later changes are made)
-- Settings currently not exposed in editor

- Added Mac Environment var setting support

Unreleated
- Envars can now be passed down to process start points in tools

#codereview michael.trepka

[CL 2412194 by Robert Jones in Main branch]
2015-01-20 10:05:42 -05:00
Ben Marsh
df18aba6b7 Add more descriptive error message when zipping headers fails.
[CL 2412081 by Ben Marsh in Main branch]
2015-01-20 08:31:54 -05:00
Ankit Khare
35252ac72f UEPLAT-131 Enable Rocket builds for HTML5.
(Currently just on Win64 host)

#codereview kellan.carr, ben.marsh

[CL 2411843 by Ankit Khare in Main branch]
2015-01-20 01:29:07 -05:00
Ben Marsh
0c847c06ec Make Rocket builds restartable by archiving generated headers from root editor and monolithic nodes rather than relying on them not being touched.
[CL 2411396 by Ben Marsh in Main branch]
2015-01-19 16:47:17 -05:00
Ben Marsh
d0065e8ba5 Just use a simple text file for the manifest of files created by BuildCommonTools; it's less sensitive to versioning.
[CL 2408673 by Ben Marsh in Main branch]
2015-01-16 08:17:31 -05:00
Matthew Griffin
18c1cdb46b Added Win32 support for CEF3
Added Win32 libraries and ensured that all necessary components are built/included for Win32

[CL 2408613 by Matthew Griffin in Main branch]
2015-01-16 06:24:57 -05:00
Daniel Lamb
71b1c29de6 Added support for android to use the nonufs manifest for file timestamps when running cook on the fly non streaming mode.
#codereview Chris.Babcock

[CL 2407688 by Daniel Lamb in Main branch]
2015-01-15 14:48:54 -05:00
Kellan Carr
50d9079847 build script, check main storage if game node doesn't exist in game storage
[CL 2407416 by Kellan Carr in Main branch]
2015-01-15 12:07:10 -05:00
Ben Marsh
b321e6f43b Bit of housekeeping before adding list of dependencies into UBT's manifest:
* Renamed FileManifest to BuildManifest and FileManifestItems to BuildProducts, to more accurately reflect what they are.
* Removed ref qualifier when passing BuildManifest around; it's already a reference type, and not meant to be assigned to.
* Removed UAT's redundant copy of BuildManifest, since it already references the UBT assembly.

[CL 2406323 by Ben Marsh in Main branch]
2015-01-14 15:46:41 -05:00
Kellan Carr
5d2ea78c4b build script, add vc++ express test node
[CL 2406130 by Kellan Carr in Main branch]
2015-01-14 13:17:29 -05:00
Ben Marsh
bf9032ee6f Add UnrealCEFSubProcess to build agenda for common tools.
#codereview Matthew.Griffin

[CL 2406085 by Ben Marsh in Main branch]
2015-01-14 12:20:30 -05:00
Ben Marsh
91f9f44e63 Add PS4DevKitUtil to be built as part of GitHub promotions.
#codereview Marcus.Wassmer

[CL 2405034 by Ben Marsh in Main branch]
2015-01-13 14:29:49 -05:00
Kellan Carr
a012ebc247 build script, don't cross compile linux if nolinux is specified
[CL 2404869 by Kellan Carr in Main branch]
2015-01-13 12:59:24 -05:00
Peter Sauerbrei
f632b947fd fix for failure message when closing iOS game from Launch On
UE-5146
#ios

[CL 2402395 by Peter Sauerbrei in Main branch]
2015-01-09 17:44:23 -05:00
Kellan Carr
1b3969e5af build script, remove currently failing property as unnecessary
[CL 2401046 by Kellan Carr in Main branch]
2015-01-08 11:56:04 -05:00
Brad Angelcyk
93e5fc8db2 creates ListMobileDevices automation script to assist automated mobile deployments
[CL 2400266 by Brad Angelcyk in Main branch]
2015-01-07 16:45:01 -05:00
Kellan Carr
f53ff3ba7a build script, fix for code projects not building - removing hostinstall dependency in cases of only building samples - rely on permanent storage retrieval instead #codereview ben.marsh
[CL 2398907 by Kellan Carr in Main branch]
2015-01-06 13:51:41 -05:00
Kellan Carr
ddda49604d build script, add cross compile node on windows for linux, remove linux compiles from win64 tools node
[CL 2398710 by Kellan Carr in Main branch]
2015-01-06 10:24:25 -05:00