- Added class to hold values (AndroidSDKSettings)
- Added code to Android editor module to setup the values on load
- Changed device detection so that the thread is always started and the SDK path can be changed on the fly
- Changed Platform Target Management Module so that a single platform can be checked via UBT
- Settings can now be sourced from an ini file via temp direct reading code (auto seralisation is disabled until later changes are made)
-- Settings currently not exposed in editor
- Added Mac Environment var setting support
Unreleated
- Envars can now be passed down to process start points in tools
#codereview michael.trepka
[CL 2412194 by Robert Jones in Main branch]
- Enabled ES31 for GitHub/P4 users (currently only works on a Tegra K1 with recent system software)
- Always use separate APKs - this means that all APKs will have -armv7-es2 (or whatever) in their name. This may affect scripts, etc people have written
- Fixed a bug when using multiple java libraries (for users who add their own libs)
- Properly collapse Android devices into a single device with multiple variants. LaunchOn will now choose the best format based on the connected device. If you want to override the format, you will need to use the ProjectLauncher
- Added Android serial number to the device type, in case you have multiple devices of the same type (also fixes [UE-3770])
#codereview niklas.smedberg,chris.babcock
[CL 2385821 by Josh Adams in Main branch]
Fixed JavaVM so it is automatically detached from a thread when thread exits (stops VM crash on thread exit ever happening)
Move JavaVM access into the application code.
Add utility Java call-in class to make it easier to use Java objects from C++ side.
Implement GetSystemErrorMessage to aid in debugging.
Expose some internal Android EGL data for use in plugins (i.e. the movie plugin).
Add access to Java AssetManager object.
Change Android OBBs from plain PAKs to uncompressed ZIPs of the staged content to allow both multiple PAKs and to allow non-PAK content. In particular this allow movies to be in the OBB as they need to be directly accessed.
#codereview Josh.Adams, Chris.Babcock
[CL 2362008 by Rene Rivera in Main branch]
Small change to BuildCookRun to query the game ini for Android package options rather than pulling it from the command line
[CL 2354392 by Robert Jones in Main branch]
fix for Android unable to launch projects via UFE
fix for Project Launcher default roles settings not being used
TTP347511, TTP347613, TTP347768
#ue4
[CL 2311418 by Peter Sauerbrei in Main branch]
- Fixed a couple issues with Android fat binaries (cleaning and obb being archived multiple times)
- Touched Engine.h to force a UHT refresh
#codereview Robert.Manuszewski
[CL 2305487 by Josh Adams in Main branch]
- Added option to allow for splitting up into multiple .apks, or a single "fat" .apk (also not exposed yet in the project settings)
- A fat binary is just named <Project>.apk, no longer <Project>-armv7.apk
- x86 almost works, except missing libCurl and ICU
- x64 and arm64 will come next now that this framework is in place
#codereview chris.babcock
[CL 2272105 by Josh Adams in Main branch]