Josh Adams
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f143c10f80
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- Some compute shader fixes, one left with buffer indices (handing back to Rolando)
[CL 2408122 by Josh Adams in Main branch]
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2015-01-15 19:28:55 -05:00 |
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Rolando Caloca
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a71dea4f0d
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UE4 - Metal - Fix: texture2D into texture2d
#codereview Josh.Adams
[CL 2407332 by Rolando Caloca in Main branch]
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2015-01-15 11:20:29 -05:00 |
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Rolando Caloca
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b4bf3df59e
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UE4 - Metal - Fix RWTexture2D writes (still need to check if we can bind textures as buffer[[n]] )
#codereview Josh.Adams
[CL 2406714 by Rolando Caloca in Main branch]
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2015-01-14 20:54:20 -05:00 |
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Rolando Caloca
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31e52138a9
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UE4 - Metal - Fix for SVPosition.w
[CL 2398968 by Rolando Caloca in Main branch]
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2015-01-06 14:44:32 -05:00 |
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Josh Adams
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946168cd4f
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Quick fix for packing 2 halves into a uint (better fix will be handling all packing modes)
#codereview rolando.caloca
[CL 2391116 by Josh Adams in Main branch]
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2014-12-17 10:05:37 -05:00 |
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Rolando Caloca
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c0db1bfb0e
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UE4 - hlslcc & Metal
- Metal - Fix for RWBuffer<uint> generating swizzle .x
- hlslcc - Support for RWStructuredBuffer
[CL 2388726 by Rolando Caloca in Main branch]
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2014-12-15 12:21:10 -05:00 |
|
Rolando Caloca
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b2146e396d
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UE4 - Metal - Fix UAV indices
[CL 2387457 by Rolando Caloca in Main branch]
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2014-12-12 16:43:26 -05:00 |
|
Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Josh Adams
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efab15adfb
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- Added a Metal shader CC workaround for use of packHalf2x16 in compute shader (likely can be done cleaner - rco!)
#codereview rolando.caloca
[CL 2375131 by Josh Adams in Main branch]
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2014-12-03 14:46:51 -05:00 |
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Rolando Caloca
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83b098f70c
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#UE4 - Metal - Fix for UAVs
[CL 2373118 by Rolando Caloca in Main branch]
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2014-12-01 19:09:11 -05:00 |
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Rolando Caloca
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41144eec34
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#UE4 - Metal - Proper sync primitives, add missing #include
#codereview Josh.Adams
[CL 2372584 by Rolando Caloca in Main branch]
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2014-12-01 11:18:51 -05:00 |
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Rolando Caloca
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2a3d4fe394
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#UE4 - Metal - missing compute intrinsic
[CL 2372572 by Rolando Caloca in Main branch]
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2014-12-01 10:47:45 -05:00 |
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Rolando Caloca
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7505c50959
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UE4 - Metal - Use precise::clamp for float
#codereview Josh.Adams
[CL 2370073 by Rolando Caloca in Main branch]
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2014-11-25 17:53:45 -05:00 |
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Rolando Caloca
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054d77dc6d
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UE4 - Undo Metal precise clamp
[CL 2369998 by Rolando Caloca in Main branch]
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2014-11-25 17:51:58 -05:00 |
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Josh Adams
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d26ff98a24
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- Moved ES31_PROFILE and SM4_PROFILE defines from Metal shader compiler into Common.usf (they should be removed from there as well, and not depend on them when METAL_*PROFILE is set)
#codereview rolando.caloca
[CL 2367583 by Josh Adams in Main branch]
|
2014-11-21 11:41:17 -05:00 |
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Josh Adams
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082e2c72f5
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- Changed Metal clamp to precise version to remove NaNs
#codereview rolando.caloca
[CL 2367579 by Josh Adams in Main branch]
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2014-11-21 11:36:30 -05:00 |
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Rolando Caloca
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db17154f0f
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UE4 - Metal - remove packed from CB's (fixes array of float3 in cb's bug)
#codereview Josh.Adams
[CL 2366818 by Rolando Caloca in Main branch]
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2014-11-20 16:16:13 -05:00 |
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Rolando Caloca
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bbb7c649ed
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UE4 - hlslcc - Support for void intrinsics;
Metal - Support for group memory barrier with group sync
[CL 2357056 by Rolando Caloca in Main branch]
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2014-11-12 10:01:44 -05:00 |
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Rolando Caloca
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c874cc119a
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UE4 - hlslcc - Metal - NumThreads for compute shaders
[CL 2356214 by Rolando Caloca in Main branch]
|
2014-11-11 15:42:39 -05:00 |
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Rolando Caloca
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507b6fc7df
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UE4 - Metal - Backend changes in prep for compute shaders
[CL 2355158 by Rolando Caloca in Main branch]
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2014-11-10 17:24:44 -05:00 |
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Rolando Caloca
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8ae6537e2c
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UE4 - Metal at Feature Level 3.1 (shader side)
[CL 2331558 by Rolando Caloca in Main branch]
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2014-10-16 09:42:51 -04:00 |
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Rolando Caloca
|
ab2dc1ce5f
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UE4 - Fix for Metal SRV indices
- First build x64 libs for faster iteration
- Fix crash on IRDump
[CL 2327738 by Rolando Caloca in Main branch]
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2014-10-13 17:33:38 -04:00 |
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Rolando Caloca
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d70154e80a
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READY - UE4 - Metal bumped to Feature Level ES3.1
- Fix codegen bug
[CL 2325464 by Rolando Caloca in Main branch]
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2014-10-10 09:31:24 -04:00 |
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Rolando Caloca
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a21742a13e
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UE4 - Fix bogus warning compiling Metal shaders
[CL 2324712 by Rolando Caloca in Main branch]
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2014-10-09 18:08:01 -04:00 |
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Josh Adams
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6937587675
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- Added METAL_MRT shader format (part one of a multi-checkin for MetalMRT support), but it's not usable yet.
#codereview rolando.caloca,nick.penwarden
[CL 2324118 by Josh Adams in Main branch]
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2014-10-09 11:27:07 -04:00 |
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