Commit Graph

36 Commits

Author SHA1 Message Date
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Michael Noland
d9b88d97e2 Android: Improving device detection/display
- Improve device detection logic to detect unauthorized devices and query SDK and release versions
- Add SDK versions to OS version display in the device manager
#codereview chris.babcock

[CL 2315490 by Michael Noland in Main branch]
2014-09-30 23:41:01 -04:00
Niklas Smedberg
bb8f417304 Support for OpenGL ES 3.1 + Android Extension Pack
[CL 2303212 by Niklas Smedberg in Main branch]
2014-09-18 17:49:40 -04:00
Robert Jones
61c26276b5 #ttp 344794 COMPAT: Swing Ninja Music plays too fast on Android
Fixed issue where Android Target Platforms were not being compiled with Ogg Vorbis enabled thus causing encoding to default to ADPCM

Fixed issue with ADPCM decoder not dealing with stereo streams.

#codereview chris.babcock

[CL 2302408 by Robert Jones in Main branch]
2014-09-18 09:07:53 -04:00
Chris Gagnon
9ccd8c9ec4 Target Platform API added to provide more information about variants and variant support.
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt

[CL 2290918 by Chris Gagnon in Main branch]
2014-09-09 12:20:43 -04:00
Robert Jones
e48d3bce23 Moving settings for audio compression control under the Android tab on the project properties.
#codereview daniel.lamb, chris.babcock

[CL 2276239 by Robert Jones in Main branch]
2014-08-28 11:19:16 -04:00
Robert Jones
59e26dac0b Removed unneed log spam from Audio Compression Type detection code.
[CL 2267446 by Robert Jones in Main branch]
2014-08-22 10:49:17 -04:00
Robert Jones
7fc6cbc209 Changed TEXT("") to FName when checking the audio type
Changed the routine which decides which format so that it only does the compare once and then returns that value for the whole cook.

#codereview Daniel.Lamb, Chris.Babcock

[CL 2262575 by Robert Jones in Main branch]
2014-08-19 11:11:25 -04:00
Robert Jones
566d29dd25 #ttp 334858 Android : Support ADPCM
Added support for ADPCM decoding.
Added 'sound type' information to USoundWave
- Android uses this to detect which type of asset it needs to deal with
Added support for selected encoding type via project settings

#codereview Daniel.Lamb, Chris.Babcock

[CL 2260750 by Robert Jones in Main branch]
2014-08-18 09:13:38 -04:00
Rolando Caloca
e04529bde3 UE4 - Fix text render actors showing blocky on mobile (TTP 342605)
[CL 2237408 by Rolando Caloca in Main branch]
2014-07-30 15:36:36 -04:00
Daniel Lamb
4c4301e15d Fixed mac build.
[CL 2229192 by Daniel Lamb in Main branch]
2014-07-23 20:37:35 -04:00
Daniel Lamb
e86541c1da Changed FAndoridTargetPlatform to take template parameter for the AndroidPlatformProperties, so that the PlatformProperties retrieved from the FTargetplatform are correct.
#codereview Jamie.Dale

[CL 2228904 by Daniel Lamb in Main branch]
2014-07-23 15:31:52 -04:00
James Moran
99b1f45e56 multiple android target platform symbols CIS fix.
[CL 2228772 by James Moran in Main branch]
2014-07-23 13:46:03 -04:00
Chris Babcock
66f4e50964 Changed default Android depth buffer precision to 24 and added Android platform setting to choose preference.
#Android
#TTP 334728

[CL 2120147 by Chris Babcock in Main branch]
2014-06-27 17:59:00 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Daniel Lamb
b290ae81bf Added back in the DesktopPlatform to androidtargetPlatform.build.cs.
[CL 2096444 by Daniel Lamb in Main branch]
2014-06-05 19:50:37 -04:00
Jamie Dale
dd75632d20 EditorStyle now only uses DesktopPlatform when building an Editor or Program target
ReviewedBy Max.Preussner

[CL 2096442 by Jamie Dale in Main branch]
2014-06-05 19:50:26 -04:00
Daniel Lamb
a778a329b9 Fixed build for android.
[CL 2096170 by Daniel Lamb in Main branch]
2014-06-05 16:42:37 -04:00
Jamie Dale
0cfe5f0651 Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms

DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.

FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2095796 by Jamie Dale in Main branch]
2014-06-05 12:13:44 -04:00
Matt Kuhlenschmidt
35c8a25c6d Deprecated RegisterCustomPropertyLayout and fixed up use cases. Use RegisterCustomClassLayout instead
[CL 2094538 by Matt Kuhlenschmidt in Main branch]
2014-06-04 12:11:33 -04:00
James Golding
ef2ce42e35 Fix Android CIS
[CL 2087006 by James Golding in Main branch]
2014-05-29 17:26:51 -04:00
Rene Rivera
b074eef5ff Fix detection of model and device for some Android devices. We now also try and query the property information on the device if we can't get it from the adb devices list.
#codereview JJ.Hoesing

[CL 2075604 by Rene Rivera in Main branch]
2014-05-16 11:22:43 -04:00
Mikolaj Sieluzycki
7a1386bfc9 #ttp 331740 UE4: Core: Runnable thread clean-up
#proj core
#branch UE4
#summary Remove all bAutoDeleteSelf and bAutoDeleteRunnable usage from the runnable.
#codereview Robert.Manuszewski

[CL 2070165 by Mikolaj Sieluzycki in Main branch]
2014-05-12 08:39:12 -04:00
Terence Burns
ed12de7f13 Added support to configure which target RHI's we desire on platforms.
User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs

Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats.
D3D11 and D3D10 remain the only two on, by default, for windows.

#ReviewedBy Nick.Penwarden

[CL 2068025 by Terence Burns in Main branch]
2014-05-09 08:51:44 -04:00
Dmitry Rekman
123eaf1a69 Removed unused GetBuildArtifacts() from ITargetPlatform (this is now being done in UAT).
#codereview Peter.Sauerbrei

[CL 2059006 by Dmitry Rekman in Main branch]
2014-04-29 21:53:09 -04:00