Second pass
Removed new interface and change implementation to use the Indentify interface
Created Android implementation of the same.
[CL 2239877 by Robert Jones in Main branch]
Initial pass
Adds component for blueprint and interface
Contains Android implementation only.
Everything else is null stubbed out.
Todo: figure out how to deal with failure error codes properly
[CL 2238494 by Robert Jones in Main branch]
On Google Play, this command will reset the achievements of the currently signed in user, and this user must be flagged as tester account in the developer console.
Google only seems to be resetting standard (non-incremental) achievements for some reason.
[CL 2234599 by Ryan Gerleve in Main branch]
Changed the achivement query so that if not connected it will fail right away instead of waiting.
#codereview Ryan.Gerleve
#codereview Chris.Babcock
[CL 2187831 by Daniel Lamb in Main branch]
Don't try to connect() to Google Play before the activity's onCreate() has been called, this was causing a crash/hang.
[CL 2119526 by Ryan Gerleve in Main branch]
Fix for google play projects which don't have google play enabled initializing google play..
#codereview Peter.Sauerbrei
#codereview JJ.Hoesing
//depot/UE4-Releases/4.2/Engine/...
to //depot/UE4/Engine/...
[CL 2082297 by Daniel Lamb in Main branch]
This fixes TPP 336286, which involves some achievement issues in TappyChicken. Somewhat hacky, probably worth cleaning up in the future :)
#codereview daniel.lamb, jj.hoesing
[CL 2081230 by Ryan Gerleve in Main branch]
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones
[CL 2071675 by Daniel Lamb in Main branch]
If the game has successfully connected to Google play, try to reconnect in the activity's onStart function.
[CL 2058914 by Ryan Gerleve in Main branch]