Commit Graph

5 Commits

Author SHA1 Message Date
Nicholas Davies
5f8d8799bb Chat updates merging from Fortnite
[CL 2358966 by Nicholas Davies in Main branch]
2014-11-13 16:15:33 -05:00
Nicholas Davies
3e4402d0d6 Merging from UE4-Fortnite - update to Friends and Chat system
CL2354401 to 2355034

[CL 2355705 by Nicholas Davies in Main branch]
2014-11-11 04:54:47 -05:00
Sam Zamani
d82f66fcb2 Merging using UE4-Fortnite-To-UE4
#friends,chat
- added global chat room functionality to chat UI
- currently auto-joins the public room "fortnite" on login and exists on logout

[CL 2353989 by Sam Zamani in Main branch]
2014-11-08 11:02:45 -05:00
Nicholas Davies
c023b935b3 Merging from UE4-Fortnite - update to Friends and Chat system
CL 2340958 to 2350247

[CL 2351555 by Nicholas Davies in Main branch]
2014-11-06 15:17:11 -05:00
Ben Zeigler
02a9e1dd4e Merging Dev -> Main using UE4-Fortnite-To-UE4 from CL 2340802
Includes following engine changes:

Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
    - IsCrowd*Enabled functions refactored to  IsCrowd*Active
    - implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments

[CL 2347323 by Ben Zeigler in Main branch]
2014-11-03 15:47:28 -05:00