- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5246044 by josh adams in Dev-Networking branch]
- Move call to SwitchGameWindowToUseGameViewport to happen right after EngineInit instead of after first tick of GameEngine. Fixes cases where we are capturing video and trying to get viewport settings earlier in the process.
- Clean up moved to only happen on the first GameEngine tick isntead of checking for the PreLoadScreenManager every tick
#tests windows editor, windows editor client, ios client
#rb none
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 4976275 via CL 4977561 via CL 4978220
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5078167 by thomas ross in Dev-Networking branch]
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 4767636 via CL 4767639 via CL 4767643 via CL 4767650
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4767654 by thomas ross in Dev-Networking branch]