* Removed code to invalidate makefiles when adding new source files. UBT should be reliable enough to make this determination itself nowadays, and ignored -invalidatemakefilesonly argument was causing modules to be recompiled.
* Fixed incorrect config section name when determining whether to allow hot reload from IDE. Now prevents hot reload from IDE when live coding is enabled.
* Added error message when trying to add a new class with Live Coding enabled.
* Added error messages when trying to start Live Coding after a hot reload has taken place.
* Added error messages when trying to hot reload with Live Coding enabled.
#jira UE-71253
#rb none
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5403464 in //UE4/Release-4.22/... via CL 5403485
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5417897 by ben marsh in Dev-Networking branch]
Allows fast iteration of C++ changes without restarting the application. To use, select the "Live Coding (Experimental)" mode from the drop down menu next to the editor's compile button, or type "LiveCoding" into the console for a monolithic build. Press Ctrl+Alt+F11 to find changes and compile.
Changes vs standalone Live++ version:
* UBT is used to execute builds. This allows standard UE4 adaptive unity mode, allows us to reuse object files when we do regular builds, supports using any build executor allowed by UBT (XGE, SNDBS, etc..).
* Adding new source files is supported.
* Custom visualizer for FNames is supported via a weakly linked symbol in a static library (Engine/Extras/NatvisHelpers).
* Settings are exposed in the editor's project settings dialog.
* Standalone application has been rewritten as a Slate app ("LiveCodingConsole"). There is an additional option to start the program as hidden, where it will not be visible until Ctrl+Alt+F11 is hit. Similarly, closing the window will hide it instead of closing the application.
* Does not require a standalone licensed version of Live++.
Known issues:
* Does not currently support class layout changes / object reinstancing
#rb none
[FYI] Marc.Audy, Stefan.Boberg, Nick.Penwarden
#jira
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5304722 in //UE4/Release-4.22/... via CL 5309051
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5326306 by ben marsh in Dev-Networking branch]
- Added a "-sign" parameter to enable signing for the given pak. The cached settings in the crypto.json file aren't used to enable signing any more.
- Encapsulated all signing and encryption keys in a single keychain object which is passed around, rather than individual keys
- Added some validation to UBT/UAT encryption config parsing so that if you enable any signing or encryption stuff but haven't generated a key, it'll warn and disable everything.
#jira
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 5237725 via CL 5237726 via CL 5240337 via CL 5240343
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5256133 by graeme thornton in Dev-Networking branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5246044 by josh adams in Dev-Networking branch]
Merge conflict.
daniel.lamb, please merge this change by hand.
More info at https://robomerge.epicgames.net#FORTNITE
/src/robomerge_ue4_main_01/Engine/Source/Programs/UnrealBuildTool/System/ConfigFile.cs - merging //Fortnite/Dev-EngineMerge/Engine/Source/Programs/UnrealBuildTool/System/ConfigFile.cs#2
--------------------------------------
Create labels for content builds.
#rb William.Ewen
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 4869450 via CL 4873808 via CL 4877426
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4884685 by daniel lamb in Dev-Networking branch]
The IMPLEMENT_MODULE macro now defines an empty function called IMPLEMENT_MODULE_{ModuleName}, to which we force a reference to via the linker command line. This behavior can be disabled on a per-module basis by setting bRequiresImplementModule = false from a .build.cs file.
#rb none
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4827582 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4830013 by ben marsh in Dev-Networking branch]