alexis matte
2dd188cef4
Fix the packing of UV, make sure the temporary destination has enough indices to receive the new computed UVLightMap
...
#jira UE-71048
#rb none
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 5337966 in //UE4/Release-4.22/... via CL 5338978
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5401309 by alexis matte in Dev-Networking branch]
2019-03-14 16:59:24 -04:00
anousack kitisa
4ea0e1afd7
Fixed box mapping generation to fit in [0, 1] range (when there's no tiling).
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#jira UE-68727
#rb JeanLuc.Corenthin
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: anousack.kitisa
#ROBOMERGE-SOURCE: CL 4971413 in //UE4/Release-4.22/... via CL 4971422
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5076743 by anousack kitisa in Dev-Networking branch]
2019-02-19 18:04:16 -05:00
alexis matte
39344d035e
[CODEREVIEW] alexis.matte,cristina.riveron,nick.bullard,nick.penwarden
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Merge conflict.
alexis.matte, please merge this change by hand.
More info at https://robomerge.epicgames.net#RELEASE
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_1_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.json - merging //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_1_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.json#3
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_1_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.png - vs //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_1_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.png#3
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_1_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.json - resolving delete from //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_1_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.json#2
Delete resolve:
at: delete
ay: ignore
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_1_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.png - resolving delete from //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_1_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.png#2
Delete resolve:
at: delete
ay: ignore
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_2_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.json - merging //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_2_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.json#3
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_2_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.png - vs //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_2_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.png#3
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_2_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.json - resolving delete from //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_2_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.json#2
Delete resolve:
at: delete
ay: ignore
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_2_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.png - resolving delete from //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_2_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.png#2
Delete resolve:
at: delete
ay: ignore
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_3_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.json - merging //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_3_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.json#3
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_3_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.png - vs //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_3_None/Windows/D3D11_SM5/22c96594569807222f8f1a0ad282ed19.png#3
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_3_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.json - resolving delete from //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_3_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.json#2
Delete resolve:
at: delete
ay: ignore
/src/ROBOMERGE_RELEASE_Main/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_3_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.png - resolving delete from //UE4/Release-4.22/EngineTest/Test/Screenshots/ActorMerging/ActorMerging_SimpleMeshMerge_LOD_3_None/Windows/D3D11_SM5/3fcc508dbd2d03ed4ef4a56e129b984a.png#2
Delete resolve:
at: delete
ay: ignore
--------------------------------------
Revert a material fix done for UE-67819, this change broke old assets.
#jira UE-69652
#rb none
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 4951688 in //UE4/Release-4.22/... via CL 4953006
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5072154 by alexis matte in Dev-Networking branch]
2019-02-19 16:34:29 -05:00
johan duparc
659b1e5b1c
Copy of 4923653, 4923695 from //UE4/Dev-Enterprise:
...
UV packing issue for geometries with high chart count
#jira UE-69450
#jira UE-56602
#jira UE-56555
#jira UEENT-322
#rb JeanMichel.Dignard
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: johan.duparc
#ROBOMERGE-SOURCE: CL 4923742 in //UE4/Release-4.22/... via CL 4923746
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5067519 by johan duparc in Dev-Networking branch]
2019-02-19 15:03:12 -05:00
chris gagnon
435467dd55
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
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#rb none
#lockdown Nick.Penwarden
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4837001 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4837013 by chris gagnon in Dev-Networking branch]
2019-01-29 19:24:53 -05:00
ben marsh
3028faba18
Trigger a link error whenever a module is missing a valid IMPLEMENT_MODULE macro on Windows.
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The IMPLEMENT_MODULE macro now defines an empty function called IMPLEMENT_MODULE_{ModuleName}, to which we force a reference to via the linker command line. This behavior can be disabled on a per-module basis by setting bRequiresImplementModule = false from a .build.cs file.
#rb none
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4827582 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4830013 by ben marsh in Dev-Networking branch]
2019-01-29 05:14:09 -05:00
chris gagnon
aad5335ff6
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
...
#rb none
#lockdown Nick.Penwarden
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4676940 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4676943 by chris gagnon in Dev-Networking branch]
2019-01-02 15:37:07 -05:00
ben marsh
2b46ba7b94
Update copyright notices to 2019.
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#rb none
#lockdown Nick.Penwarden
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00
Ryan Gerleve
9af1fb3463
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4516466 by Ryan Gerleve in Dev-Networking branch]
2018-10-29 10:01:28 -04:00
Ryan Gerleve
f20cd46b96
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4344260 by Ryan Gerleve in Dev-Networking branch]
2018-09-05 10:17:10 -04:00
Ryan Gerleve
e7612e89b2
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4341874 by Ryan Gerleve in Dev-Networking branch]
2018-09-04 14:32:41 -04:00
Ryan Gerleve
bcca42e74a
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4284864 by Ryan Gerleve in Dev-Networking branch]
2018-08-14 15:58:25 -04:00
Ryan Gerleve
ac280888a0
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4175728 by Ryan Gerleve in Dev-Networking branch]
2018-06-29 20:48:58 -04:00
Alexis Matte
8394e60687
Fix CIS build for monolitic build
...
Fix the old faceted asset
Bump the staticmesh version
#jira UE-58213
#jira UE-58217
#rb richard.talbotwatkins
#lockdown nick.penwarden
[CL 4031727 by Alexis Matte in Main branch]
2018-04-25 17:41:58 -04:00
Alexis Matte
0c878e4e62
Fix automation tests warning, we always make sure there is no degenerate NTBs
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#rb none
#jira UE-58071
[CL 4023424 by Alexis Matte in Dev-Geometry branch]
2018-04-23 18:11:15 -04:00
Alexis Matte
f2e0ddfcd5
Fix possible crash when a mesh has very small triangles, we do not remove degenerate polygons anymore when computing polygon normals. Degenerate poygons are remove later in the process.
...
#rb none
[CL 4017865 by Alexis Matte in Dev-Geometry branch]
2018-04-20 18:47:04 -04:00
Alexis Matte
9e3033ed64
Fix linux crash, there was two structure with the same name
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#jira UE-57009
#rb none
[CL 3990103 by Alexis Matte in Dev-Geometry branch]
2018-04-06 13:34:42 -04:00
Alexis Matte
c04cbc183f
Fix partialy the automation tests
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#rb none
[CL 3985612 by Alexis Matte in Dev-Geometry branch]
2018-04-04 18:36:40 -04:00
Alexis Matte
816c2456c8
Fix partially the Merge actor tests
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#rb none
[CL 3982657 by Alexis Matte in Dev-Geometry branch]
2018-04-03 18:35:54 -04:00
Alexis Matte
23bb6528fa
Fix old faceted meshes, bump version to ensure static mesh are rebuild build
...
- Add some normals and tangents tests but they are disable until the new compute tangents return the same value then the original FRawMesh code.
#rb none
#jira UE-56965
[CL 3973085 by Alexis Matte in Dev-Geometry branch]
2018-03-29 16:39:17 -04:00
Alexis Matte
c186cbd8b4
When StaticMesh build options are set to use the imported normals, we now use the imported normals to compute the tangents when using the builtin option.
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#rb none
#codereview richard.talbotwatkin
[CL 3961006 by Alexis Matte in Dev-Geometry branch]
2018-03-22 20:14:49 -04:00
Alexis Matte
793a2b1fe1
Move Normals tangents creation in MeshDescription module, this will allow to share the code between editable mesh and staticmesh builder
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#rb none
#codereview richard.talbotwatkin
[CL 3960212 by Alexis Matte in Dev-Geometry branch]
2018-03-22 16:02:58 -04:00
Alexis Matte
f632e578c7
- Remove the editor pref settings bUseMeshDescription
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- Fix fbx importer material remap when using mesh description
#rb none
[CL 3957028 by Alexis Matte in Dev-Geometry branch]
2018-03-21 10:54:37 -04:00
Alexis Matte
7b994a3307
Fix automation tests crash
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#rb none
[CL 3925651 by Alexis Matte in Dev-Geometry branch]
2018-03-05 13:22:49 -05:00
Alexis Matte
1119758fae
Change Meshdescription to use FName instead of indexes.
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#rb none
[CL 3924913 by Alexis Matte in Dev-Geometry branch]
2018-03-05 10:06:09 -05:00