Commit Graph

34 Commits

Author SHA1 Message Date
Marc Audy
07043e64e0 Convert uses of FActorIterator to TActorIterator where appropriate
[CL 2300029 by Marc Audy in Main branch]
2014-09-16 16:22:01 -04:00
sebastian kowalczyk
cf72d933e1 Added a way to select single EQS query in LogVisualizer tool, to show selected EQS data in a world. #ue4
[CL 2298966 by sebastian kowalczyk in Main branch]
2014-09-15 20:13:23 -04:00
Nick Atamas
440aad30b6 Slate : Deprecated .AspectRatio() and removed all references.
[CL 2294436 by Nick Atamas in Main branch]
2014-09-11 20:21:09 -04:00
bruce nesbit
d60a5de509 Converted widget .Tag instances for tutorials to use MetaData
[CL 2286138 by bruce nesbit in Main branch]
2014-09-05 07:39:52 -04:00
sebastian kowalczyk
9044911de7 Changes to visual logger. Logs can be logged not only by Actors but by any UObjects now. There is a catch - object has to redirect his logs to actor and this actor will own logs. It should be good enough to log data from that classes. #ue4
[CL 2267290 by sebastian kowalczyk in Main branch]
2014-08-22 07:48:49 -04:00
sebastian kowalczyk
990ff08890 Fixed when to draw or not EQS from visual logger #ue4
[CL 2265777 by sebastian kowalczyk in Main branch]
2014-08-21 06:12:59 -04:00
sebastian kowalczyk
36c53b1fc3 Fixed removing ALogVisualizerDebugActor from scene after closing LogVisualizer window. #ue4
[CL 2256228 by sebastian kowalczyk in Main branch]
2014-08-14 10:59:17 -04:00
sebastian kowalczyk
18e05d9c84 Added EQS Logging to Visual Logger #ue4
[CL 2256107 by sebastian kowalczyk in Main branch]
2014-08-14 09:13:50 -04:00
Josh Markiewicz
c18a424666 Weekly Fort Dev -> Main integration from UE4-Fortnite-CL-2245134
MCP
 "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "build" : "306",
  "cln" : "2245028",
  "version" : "UNKNOWN"

[CL 2247600 by Josh Markiewicz in Main branch]
2014-08-07 17:34:29 -04:00
Thomas Sarkanen
a27980dcf0 Tutorials 2.0 - Initial version
NOTE: Old tutorials not deprecated (yet), but widget highlights in old tutorials will stop working with this change!

Added new Blueprintable UEditorTutorial object.
Added suite of widgets and details customizations to display tutorials.
New system is available on command line switch -NewTutorials.

Slate changes:
Tag names are now stored in SWidgets, rather than simply being discarded.
Removed STutorialWrapper in favour of using Tags.
Added Tags to more multibox widgets, so virtually all can now be picked.
Added SWindow::HasOverlay so we dont attempt to add overlays to widows that cannot have them.

[CL 2244216 by Thomas Sarkanen in Main branch]
2014-08-05 09:04:35 -04:00
Fred Kimberley
739ee0d8e9 Merging using UE4-Fortnite-To-UE4
Merged from CL 221481.

[CL 2227500 by Fred Kimberley in Main branch]
2014-07-22 16:23:09 -04:00
Bob Tellez
a399d885b6 Merging CL#2188206 using UE4-Fortnite-To-UE4
MCPInfo:
  "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "build" : "240",
  "cln" : "2172251",
  "version" : "UNKNOWN"

[CL 2215307 by Bob Tellez in Main branch]
2014-07-14 19:41:38 -04:00
John Abercrombie
50135a2e60 (UE4-Fortnite -> UE4) Merge everything using UE4-Fortnite-To-UE4 at QA approved cl# 2126954
[CL 2170904 by John Abercrombie in Main branch]
2014-07-07 17:19:49 -04:00
Mikolaj Sieluzycki
de6a6e0c8f Back out changelist 2121706
[CL 2121856 by Mikolaj Sieluzycki in Main branch]
2014-06-30 10:25:10 -04:00
Mikolaj Sieluzycki
1bb08f711a Remove superfluous headers, part 1 of n.
#codereview Robert.Manuszewski

[CL 2121706 by Mikolaj Sieluzycki in Main branch]
2014-06-30 06:39:08 -04:00
Andrew Brown
97baebcdae Asset View now supports secondary sorting
#UDN: Feature suggestion; Content browser can sort by a second column

#branch UE4

#change
Added two new images for secondary sort ascending and descending.
(Updated styles where needed).

Added new enum EColumnSortPriority: currently only lists Primary and Secondary, but can easily accommodate more*.
(FOnSortModeChanged was modified to also have the priority as a param, fixedup existing usage).

SHeaderRow now also has a SortPriority attribute to specify the SortMode order
(Defaults to Primary if unused).

Modified TUniquePtr so that assigning one from another worked correctly.
(Reviewed by Steve Robb).

SAssetView is the only table that has been modified, so far, to take advantage of the secondary sort. SetMajorityAssetType has been updated to correctly filter out all those sorts which are no longer relevant and bump the priority of the remaining sorts to fill in the ægapsÆ made by non-longer-relevant ones.

FAssetViewSortManager has been overhauled to take SortPriority into consideration when sortingà
Firstly, duplicate comparison structs were removed in favour of single structs which have æascendingÆ as a paramà any remaining duplicate code was removed in favour of an inherited usage. The base struct has an array of æfurther methodsÆ to employ in the result of a tie. Should a tie occur the ænextÆ comparison is done, and so on until itÆs not a tie or we run out of comparisons to perform.*
The manager defaults to having no secondary sort, so it relies on the interface thatÆs using it to provide it.
Whenever a column is assign the code makes sure that itÆs not already assigned to another column and corrects the order to take this into account.

Fixed a bug in FCompareFAssetItemByTagNumericalAscending comparing A with A (instead of B).
Various optimizations to the sort to descrease times

*The only places æSecondaryÆ is referred to in code is in GetSortingBrush (so it can display the correct icon for the sort), and OnTitleClicked (so it can set to correct sort based on input). The sorting code itself has no concept as to a secondary sort, it can support any number of sorting levels so if in future a tertiary (or more) is added, it is only these two function which should need updating as the sort will automatically accommodate it.

reviewed by Thomas.Sarkanen, Bob.Tellez

[CL 2119201 by Andrew Brown in Main branch]
2014-06-27 04:30:08 -04:00
Laurent Delayen
7ea3ae79c6 Fixed a few warnings missed during the integration.
[CL 2118651 by Laurent Delayen in Main branch]
2014-06-26 17:57:07 -04:00
Laurent Delayen
a377ef0cf4 Dev to Main from cl #2110143
[CL 2118596 by Laurent Delayen in Main branch]
2014-06-26 17:26:58 -04:00
sebastian kowalczyk
aaa7d2d093 Removed FLogVisualizer (and other parts of visual logger) from compilation for builds with disabled logging #UE4
It fixes TTP #313754 "FLogVisualizer is being compiled when NO_LOGGING is defined"

[CL 2117823 by sebastian kowalczyk in Main branch]
2014-06-26 06:25:26 -04:00
Mieszko Zielinski
3db83643db Fixed some coding style offenders in LogVisualizer module #UE4
[CL 2113954 by Mieszko Zielinski in Main branch]
2014-06-23 10:24:03 -04:00
Bob Tellez
d45afc096c Merging using CL#2104122 UE4-Fortnite-To-UE4
[CL 2107706 by Bob Tellez in Main branch]
2014-06-16 23:03:48 -04:00
sebastian kowalczyk
11f70e150d Fixed differen issues for GameplayDebugger and fixed missing features we had before moving to separate module.
[CL 2101734 by sebastian kowalczyk in Main branch]
2014-06-11 09:13:09 -04:00
Eric Newman
43162b12dc Weekly UE4-Fortnite=>UE4 merge using UE4-Fortnite-To-UE4 of approved cl# 2098745
[CL 2100757 by Eric Newman in Main branch]
2014-06-10 16:45:28 -04:00
sebastian kowalczyk
bcf63d6e0f Moved Gameplay Debugging Tool to separate module. It's GameplayDebugger module now. Will have to bring back some functionality later (connection with BT debugger, etc.) #ue4
[CL 2100589 by sebastian kowalczyk in Main branch]
2014-06-10 13:56:35 -04:00
Mieszko Zielinski
3d8938a8ab Added a little sanity check preventing LogVisualizers from crashing when deleting vlogs #UE4
[CL 2099002 by Mieszko Zielinski in Main branch]
2014-06-09 11:12:52 -04:00