Commit Graph

4 Commits

Author SHA1 Message Date
sebastian kowalczyk
3fede789df Fixed build error. #Fortnite
[CL 2116840 by sebastian kowalczyk in Main branch]
2014-06-25 12:59:54 -04:00
sebastian kowalczyk
fd585d3d24 Added correct multi-client support for GameplayDebugger. #UE4
Removed some header dependencies from GameplayDebugger (GameplayDebugger's pch no longer including editor headers, etc.) #UE4

[CL 2116658 by sebastian kowalczyk in Main branch]
2014-06-25 09:28:40 -04:00
James Golding
830a3f3634 Move FShadow/LightMapRef into SceneTypes.h, stop including LightMap.h/ShadowMap.h everywhere
Add explicit constructor to UStaticMeshComponent, ULandscapeComponent and FModelElement so they can be implmented in cpp file, which includes LightMap/ShadowMap.h
Rename PackedNormal.inl to PackedNormal.h and move rest of declaration, so it can be included independent of RenderUtils.h
Move FMaterialRelevance definition from PrimitiveComponent.h to MaterialInterface.h
Move FExpressionInput/FExpressionOutput/FMaterialInput etc. from MaterialShared.h into new MaterialExpressionIO.h, to avoid Material.h pulling in RHI includes
Other required includes added
#codereview rolando.caloca

[CL 2113877 by James Golding in Main branch]
2014-06-23 07:12:12 -04:00
sebastian kowalczyk
bcf63d6e0f Moved Gameplay Debugging Tool to separate module. It's GameplayDebugger module now. Will have to bring back some functionality later (connection with BT debugger, etc.) #ue4
[CL 2100589 by sebastian kowalczyk in Main branch]
2014-06-10 13:56:35 -04:00