Commit Graph

76 Commits

Author SHA1 Message Date
Thomas Sarkanen
304d700746 Added/edited extra tutorial contexts & added analytics
Tutorial contexts for IOS/Android/Whatever are now hooked up (console setup ones are still missing).

Analytics added for tutorial usage in various places.

Added ability to reset tutorial state with -ResetTutorials command-line flag.

Cleaned up some unused code (still a lot more to come here!).

[CL 2302314 by Thomas Sarkanen in Main branch]
2014-09-18 08:10:29 -04:00
Ben Marsh
ae5e700449 Use WinXP compatible functions for DesktopPlatform functionality. TTP 345688 seems to indicate failure to compile CrashReportClient due to using RegGetValue.
[CL 2301206 by Ben Marsh in Main branch]
2014-09-17 13:01:52 -04:00
Ankit Khare
e04b3c31a8 Fix up HTML5 Automation to correctly setup command line arguments. Make safari work correctly - it doesn't honor command line arguments like every other browser.
#ttp 342330

[CL 2298183 by Ankit Khare in Main branch]
2014-09-15 10:56:03 -04:00
Ankit Khare
4e9a5cb6ba Rocket: Enable HTML5 for rocket builds on Win64.
#codereview ben.marsh

[CL 2295409 by Ankit Khare in Main branch]
2014-09-12 15:56:47 -04:00
Ben Marsh
88ad84515f Remove a couple of unnecessary IS_MONOLITHIC checks.
[CL 2294118 by Ben Marsh in Main branch]
2014-09-11 16:10:11 -04:00
Ben Marsh
bb17aef300 Move functionality to invoke UBT into DesktopPlatform.
[CL 2286483 by Ben Marsh in Main branch]
2014-09-05 13:31:22 -04:00
Jaroslaw Surowiec
28f90c3553 Core - Moved GetMachineId/GetEpicAccountId to FGenericPlatformMisc
CrashReport - Restored missing functionality on Linux

#codereview Robert.Manuszewski

[CL 2284252 by Jaroslaw Surowiec in Main branch]
2014-09-04 05:58:33 -04:00
Michael Trepka
bbfae9357a Fixed a crash caused by FMacNativeFeedbackContextWindowController's window being released while still in use
#codereview Mark.Satterthwaite

[CL 2283038 by Michael Trepka in Main branch]
2014-09-03 11:17:05 -04:00
Dmitry Rekman
7d9c606925 Fix DesktopPlatform module on Linux.
#codereview Ben.Marsh

[CL 2279737 by Dmitry Rekman in Main branch]
2014-08-31 14:19:02 -04:00
Ben Marsh
abd570b7a9 Move GetSolutionFilepath() out of Core and into DesktopPlatform.
[CL 2278050 by Ben Marsh in Main branch]
2014-08-29 15:31:27 -04:00
Mark Satterthwaite
e0606ebf7f When separating the main & game threads on OS X use custom run-loop modes so that re-entrant event handling only process the required events, more akin to Windows, to prevent problems in Slate.
#codereview michael.trepka

[CL 2277706 by Mark Satterthwaite in Main branch]
2014-08-29 11:15:12 -04:00
Michael Trepka
da0d7fb3d2 Changed FDesktopPlatformBase::IsStockEngineRelease() to use FGuid::Parse() and updated Mac engine id generator to use EGuidFormats::DigitsWithHyphensInBraces
[CL 2274942 by Michael Trepka in Main branch]
2014-08-27 15:29:01 -04:00
Ben Marsh
a711f14ebc Fixed stale file association settings that were never cleaned up from the old UE/Rocket shell extensions.
[CL 2262706 by Ben Marsh in Main branch]
2014-08-19 13:06:50 -04:00
Mark Satterthwaite
fa8c5a70fb Stop calling some game-thread code on the main-thread when opening the native open/save/font dialogs on OS X post thread separation.
#codereview michael.trepka

[CL 2262586 by Mark Satterthwaite in Main branch]
2014-08-19 11:21:24 -04:00
Mark Satterthwaite
8f351ac383 On OS X detach the game thread from the 'blessed' Cocoa main thread.
Cocoa isn't an event-polling API as UE4 expects, so previously we were subverting the NSApplication's event handling to pretend that it was. When the engine wasn't running the event loop fast enough, such as when loading where it isn't processed at all, this resulted in unresponsive windows and Spinning-Beachball-Of-Death. That isn't very satisfactory & to some users appears as if the application has crashed. To address these deficiencies without further attempts to subvert Cocoa, the game is now punted onto a separate thread where it can run its own tight-loop, leaving the main thread to handle the Cocoa event run-loop. Events are captured by delegate objects, as Cocoa requires, but dispatched and handled on the game thread which makes Cocoa appear more like other platform APIs to the higher-level UE4 code.
This can all be disabled using the MAC_SEPARATE_GAME_THREAD define in CocoaThread.cpp.
#codereview michael.trepka

[CL 2262543 by Mark Satterthwaite in Main branch]
2014-08-19 10:46:30 -04:00
Ben Marsh
f059fa0542 Always show the marketplace button if the launcher is installed (or can be installed from the installers in Engine\\Extras\\UnrealEngineLauncher).
#codereview Mike.Fricker, Michael.Trepka

[CL 2262476 by Ben Marsh in Main branch]
2014-08-19 09:54:22 -04:00
Mike Fricker
1f5c22cff5 SlateViewer now compiles and runs using Clang for Windows
- Fixed bad casting in "slow task" window creation code
- Also added comment about treating warnings as errors with Clang

[CL 2260828 by Mike Fricker in Main branch]
2014-08-18 10:23:54 -04:00
Steve Robb
57dd5d7493 New ENUM_CLASS_FLAGS macro for declaring all of the bitwise operators needed for a bitflags enum.
Fixed CONSTEXPR definitions.
Converted EFontImportFlags to an enum class in order to test this feature.

#codereview robert.manuszewski,john.barrett

[CL 2254804 by Steve Robb in Main branch]
2014-08-13 12:53:47 -04:00
Terence Burns
440672e372 Fix for Windows XP compile issues.
Cannot use ::RegGetValue or ::RegDeleteTree with xp supported builds, compatible alternatives added.

[CL 2251408 by Terence Burns in Main branch]
2014-08-11 10:30:29 -04:00
Carlos Cuello
3d1660ea6d [INTEGRATE] UE4-LauncherRelease->UE4 integrate integrate latest from LauncherReleases, including fixes for various issues that we've released the past month, and the new engine slot and notification systems
[CL 2248562 by Carlos Cuello in Main branch]
2014-08-08 11:33:23 -04:00
Dmitry Rekman
aafceb7679 Added LinuxNativeDialogs as third-party library.
[CL 2245017 by Dmitry Rekman in Main branch]
2014-08-05 21:12:49 -04:00
Ben Marsh
61b3c655aa Add an additional check to determine valid engine directories, so running UnrealVersionSelector directly from the launcher installation folder won't register one there.
[CL 2239952 by Ben Marsh in Main branch]
2014-08-01 11:32:55 -04:00
Peter Sauerbrei
f93df48f74 add support for detecting installed SDKs at editor start up
add support for showing the various platforms in different menus whether they are properly installed or not
update FPlatformInfo to include information about SDK status, whether or not the platform should be shown on a particular executing platform (Win, Mac, Linux), and whether or not the platform should be shown as part of the binary distribution
fixed platform target modules for IOS, Android, and HTML5 for binary release
TTP341656, TTP342449, TTP342631
#ue4
#platforms

[CL 2238535 by Peter Sauerbrei in Main branch]
2014-07-31 13:31:22 -04:00
Dmitry Rekman
435196963c Support for Linux in DesktopPlatform module.
- Part of PR #306 by amigo and #ue4linux folks.
- LinuxNativeDialogs on hold until clarified with the author (their Build.cs needs to be modified to add WITH_LINUX_NATIVE_DIALOGS=1).

[CL 2237890 by Dmitry Rekman in Main branch]
2014-07-30 23:26:47 -04:00
Michael Trepka
5bd6255fde More Clang compile warning fixes
[CL 2237347 by Michael Trepka in Main branch]
2014-07-30 14:51:27 -04:00