Ben Marsh
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e3c5b557a8
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Move the installed per-user DDC cache into a version-agnostic user folder, since it's designed to be shareable (and we're likely filling up the user's folder with stuff for every version).
[CL 2277715 by Ben Marsh in Main branch]
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2014-08-29 11:20:25 -04:00 |
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Gil Gribb
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73b2534abd
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UE4 - fix shared DDC excessive load
[CL 2248704 by Gil Gribb in Main branch]
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2014-08-08 14:02:06 -04:00 |
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Michael Trepka
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49b51ede4d
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Fixed a problem with the editor creating /Volumes/UE4DDC folder if the shared DDC folder is not mounted on Mac
#codereview Ben.Marsh
[CL 2123392 by Michael Trepka in Main branch]
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2014-07-01 11:38:39 -04:00 |
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Jaroslaw Palczynski
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ebce413232
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UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
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2014-06-13 06:14:46 -04:00 |
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Ben Marsh
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128441b81b
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Use the Rocket DDC backend when the engine is installed. Don't switch behaviours based on IsRocket().
[CL 2101710 by Ben Marsh in Main branch]
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2014-06-11 08:18:08 -04:00 |
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Ben Marsh
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96347e2dc6
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Fix DDC not correctly handling project paths containing parentheses, due to them being stripped out on startup.
#codereview Gil.Gribb
[CL 2086944 by Ben Marsh in Main branch]
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2014-05-29 17:25:07 -04:00 |
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Robert Manuszewski
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b6f514465a
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#ttp 331319: CRITICAL: LIVE: FRAMEWORK: GitHub editor attempts to connect to shared network DDC
#change Moved internal DDC shared paths to a no-redist module.
[CL 2039559 by Robert Manuszewski in Main branch]
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2014-04-23 17:27:21 -04:00 |
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UnrealBot
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db494a6e69
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Engine source (Main branch up to CL 2037954)
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2014-04-02 18:09:23 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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