Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
[at]Michael.Kirzinger [at]Sam.Zamani
#ROBOMERGE-SOURCE: CL 13147638 via CL 13151387 via CL 13151410 via CL 13151437 via CL 13151456
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[CL 13034478 by michael kirzinger in Main branch]
[at]sam.zamani, [at]eric.newman, [at]rob.cannaday
#ROBOMERGE-OWNER: michael.kirzinger
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[CL 13033133 by michael kirzinger in Main branch]
#ue4
#android
[CODEREVIEW] Jack.Porter
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[CL 12910960 by chris babcock in Main branch]