FBreakChaosEvent was created in Engine to replaced FChaosBreakEvent event which was in CHAOSSOLVER_API and so no accessible in Engine for circular dependency issue. But in order to backward compatibility with blueprint delegate, and code the only easy way was to keep the same name. This CL is changing back those names to FChaosBreakEvent.
Same apply for Removal and Crumbling events.
#jira UE-187555
#preflight 6478df285d23eca37d9f4ab4
#rb cedric.caillaud
[CL 25736541 by vincent robert in ue5-main branch]
- Optimize the ISM Pool to use the instance static mesh array API for passing transform , avoiding local array allocation
- avoid sorting the removal indices twice by using the new instance static mesh view
#rb jeremy.moore, benn.gallagher
#preflight 646eccdc4422ba05f44bb942
[CL 25633600 by cedric caillaud in ue5-main branch]
also remove the overse transform if scaling is not enabled
#rb benn.gallagher, michael.bao
#preflight 646cded9576becd7b5e28cb2
[CL 25592280 by cedric caillaud in ue5-main branch]
+ add an extra guard so we will ensure instead of crash if we do get into the bad/mismatched state that this bug was causing
#rb cedric.caillaud
#preflight 64655b96063e77985cdfca49
[CL 25521416 by jimmy andrews in ue5-main branch]
It is allowing to iterate through all events from one function from a blueprint library.
We can also registered to the relay to be able to group or filter events out.
This is allowing to have a better control on the received events according to their component, tags, location, velocity...etc
#rb cedric.caillaud
#preflight 6464269e317ee2d9d1e87782
[CL 25505840 by vincent robert in ue5-main branch]
- This reduces the number of back and forth conversion between FTransform and FMatrix
[FYI] jeremy.moore
#rb benn.gallagher, michael.bao, chris.caulfield, vincent.robert
#preflight 645c9285ea1c7ba4d67d0fbc
[CL 25438640 by cedric caillaud in ue5-main branch]
- Add IsOverriden and typed Default value
- Expose Geometry collection Overrides map to blueprint
- Change display name of a Overrides map to DataFlow Overrides
[FYI] jack,oakman, gustav.melich
#rb gustav.melich, brice.criswell
#preflight 645bfbbcaa3c584c0bf86746
[CL 25420151 by cedric caillaud in ue5-main branch]
- Add the ability to use density from the assigned material ( or the overriden ones on the component )
- Add ability to apply default from asset on the component ( as a button )
- Hide mass and inertia scale implementation details as functions in physics proxy
- Move density converstion functions to MassProperties chaos headers
#rb chris.caulfield, steven.barnett
#preflight 644ab0f509453df5487025a1
[CL 25221949 by cedric caillaud in ue5-main branch]
This bypass the normal event system and allow to detect when the top root cluster gets broken without the need to get notified of the subsequent breaks
#rb michael.bao, chris.caulfield
#preflight 643de17cbf105384662cdab9
[CL 25092603 by cedric caillaud in ue5-main branch]