Receipts retrieved using GetReceipts should be updated by calls to QueryReceipts. After a successful Checkout the receipt for the successful purchase is added to the cached receipts
Ignored all asynchronous transaction updates received. Just trigger the UnexpectedPurchaseReceipt delegate in that case of Purchased transaction notifications
Restored transactions are automatically finished so the end user does not need to do it
Subscriptions and durable products can be purchased and validated but there is no way to know about their state on device using StoreKit. I tried to decode the iOS AppStore receipt using OpenSSL but there is no useful information about owned products (contents look equivalent to restoring receipts)
Also, used proper log category for the purchase interface
#jira UE-176438
#review @Bertrand.Carre, @Michael.Kirzinger, @Dashan.Yue, @Erida.Dule
#preflight 646756d00577c206c77fa474
[CL 25638876 by Rafa Lecina in ue5-main branch]
* Fixes a bug where invalid window dimensions would be stored in the .ini file if application is closed while the console is minimized
#rb Devin.Doucette
#preflight 646542554404e3cdd241a3fc
[CL 25518737 by yuriy odonnell in ue5-main branch]
The FAndroidWindow::GetScreenRect change left us with a (0,0) resolution when using Quest, so the HMD wouldn't even try to render.
The depth swapchain changes cause the depth swapchain ViewRect to be uninitialized, resulting in an XR_ERROR_SWAPCHAIN_RECT_INVALID error.
#jira UE-181076
#rb robert.srinivasiah
#preflight 6430871cdf6c5c78fc2bb08d
[CL 24970602 by christopher fiala in ue5-main branch]
Enable Swappy on Android by default
Fixed: Swappy VK initialization which was missing a WindowHandle
Remove old GoogleGameSDK files that are no longer needed
Removed Java version of MemAdvisor
#rb Dmitriy.Dyomin
#jira UE-181102
#preflight 64302326285518071799c243
[CL 24965637 by jack porter in ue5-main branch]
-Deprecated in 5.1. OpenXR should be used instead.
-A few instances of the string "SteamVR" remain. In some case we are comparing to the OpenXR Runtime name, which remains correct. In some we are searching input profile paths for SteamVR, which also remains correct. VRScouting is doing the input profile path and then overriding VREditor's view of the xr plugin name, so at first glance VREditor still seems to be using SteamVR, but it actually does not depend on that (That code will likely be further refactored as time goes on).
#jira UE-181471
#preflight 64233be9803cb466e86ad33c
#review
#rb Arciel.Rekman
[CL 24825198 by Jeff Fisher in ue5-main branch]
- Android.WindowDPI, set a DPI to achieve when calculating the app's screen resolution.
- Android.3DSceneMaxDesiredPixelCount, set a target pixel count for the 3D scene color resolution.
- Android.3DSceneMinDPI, set a forced minimum DPI for the 3D scene color resolution, useful to ensure a minimum resolution quality on low DPI devices.
#rb Chris.babcock
[CL 24671989 by allan bentham in ue5-main branch]