joe kirchoff
acacd6a8de
UnrealBuildTool: More automated code cleanup
...
* Use object type rather than var
* Remove double newlines
* Use pattern matching
#rnx
#preflight 647780095d23eca37d28a387
[CL 25706751 by joe kirchoff in ue5-main branch]
2023-05-31 13:37:21 -04:00
joe kirchoff
acf80ab609
[Backout] - CL25694851
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[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: More automated code cleanup
#rnx
[CL 25695155 by joe kirchoff in ue5-main branch]
2023-05-30 19:55:37 -04:00
joe kirchoff
7ed1a39679
UnrealBuildTool: More automated code cleanup
...
#rnx
[CL 25694864 by joe kirchoff in ue5-main branch]
2023-05-30 19:36:05 -04:00
joe kirchoff
c04da27b3b
UnrealBuildTool: More automated code cleanup
...
#rnx
#preflight 64767efb4b1ead7c7f428c7a
[CL 25693857 by joe kirchoff in ue5-main branch]
2023-05-30 18:59:32 -04:00
joe kirchoff
36d266e932
UnrealBuildTool: Automated code cleanup
...
#rnx
#preflight 6476799e947ff6973c225619
[CL 25693241 by joe kirchoff in ue5-main branch]
2023-05-30 18:38:07 -04:00
bryan sefcik
70f4bd7856
Moved UserDir logic to Unreal.cs and removed duplicate code.
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#fyi joe.kirchoff
#preflight 642b30208f078cc7033df071
[CL 24899656 by bryan sefcik in ue5-main branch]
2023-04-03 16:21:25 -04:00
joe kirchoff
144ce56048
UnrealBuildTool: Move some util properties to EpicGames.Build
...
#rnx
#rb trivial
#preflight 6362e8e86000216d2e2b4bdd
[CL 22937953 by joe kirchoff in ue5-main branch]
2022-11-02 23:07:24 -04:00
chris varnsverry
28126bc559
- Add missing EOSAuthHandlerActivity and intent-filter(s), required for login to work on Android
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#jira OI-4946
[REVIEW] [at]Rob.Cannaday [at]Roman.Dzieciol [at]Sam.Zamani
#preflight 63299a7ef45b523a63f36ffa
[CL 22090859 by chris varnsverry in ue5-main branch]
2022-09-20 08:10:51 -04:00
quentin-dietz
d04d9ec2da
PR #9159 : Fix small typo in UnrealPluginLanguage.cs documentation (Contributed by quentin-dietz)
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#preflight 62a7d556c3492689258f107b
[CL 20639071 by quentin-dietz in ue5-main branch]
2022-06-13 20:38:39 -04:00
Chris Babcock
b60e054191
Add file/line logging for UnrealPluginLanguage (UPL) warnings and errors
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#jira UE-155640
#android
#review @Jack.Porter
#rb Jack.Porter
#preflight https://horde.devtools.epicgames.com/job/6298ec186438e3c7311ab0ab
[CL 20566090 by Chris Babcock in ue5-main branch]
2022-06-08 18:08:12 -04:00
Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
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#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
jonathan adamczewski
c1bb6901bf
Upgrade to .NET 6.0
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#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181
[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
jonathan adamczewski
5c68d1d9ef
Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
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#preflight 62422fd0470aff98e946bfce
#jira UE-119846
[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1
Upgrade to .NET 6.0
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#jira UE-119846
#preflight 6241fc06470aff98e943c035
[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
jonathan adamczewski
64c210d294
AutomationTool, BuildUtilities:
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UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
d58996b916
UnrealBuildTool: move some path constants into BuildUtilities
...
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 12:55:13 -04:00
jonathan adamczewski
3d5833e02f
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
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#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
Marc Audy
f02d489290
Update Release-Engine-Test from Release-Engine-Staging @ 16264272
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[CL 16264458 by Marc Audy in ue5-release-engine-test branch]
2021-05-11 01:10:20 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
jack porter
946b30a59a
Remove UE3/UE4 references
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#jira UE-112108
#jira UE-111469
#jira UE-111456
#jira UE-111451
#jira UE-111331
#jira UE-111149
#jira UE-111136
#jira UE-110941
#jira UE-104701
#rb trivial
[FYI] Chris.Babcock
#preflight 606446947a99880001b3cbac
#ROBOMERGE-SOURCE: CL 15872931 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15872932 by jack porter in ue5-main branch]
2021-03-31 06:40:14 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Chris Babcock
0cfc6e0653
Fix non-deterministic use of GetHashCode() in UBT and Gauntlet
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#jira none
#review @Ben.Marsh
#rb Ben.Marsh
#rnx
[CL 15218197 by Chris Babcock in ue5-main branch]
2021-01-27 13:06:37 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00