Commit Graph

46 Commits

Author SHA1 Message Date
joe kirchoff
8b8243d4ba AutomationTool: Fix reference
#rnx
#rb trivial

[CL 25687625 by joe kirchoff in ue5-main branch]
2023-05-30 16:39:21 -04:00
Joe Kirchoff
99c6aec40c AutomationTool: Fix condition in .csproj (via UDN)
#rnx
#rb trivial
#preflight 6452f13f6538e45f75e937d2

[CL 25329475 by Joe Kirchoff in ue5-main branch]
2023-05-03 20:02:42 -04:00
henrik karlsson
d122e5c4c1 [UBT]
* Added so ljwhost.dll is copied when built

#preflight skipped
#rb none

[CL 25097047 by henrik karlsson in ue5-main branch]
2023-04-18 18:17:58 -04:00
henrik karlsson
312959910e [UBT]
* New Box binaries with tons of fixes.

#preflight 643eedf1733a72675fcaa67f
#rb none

[CL 25096502 by henrik karlsson in ue5-main branch]
2023-04-18 18:06:00 -04:00
joe kirchoff
08dd756b45 Fix .csproj condition
#preflight 6418b20d42618c85c49dfad7

[CL 24724561 by joe kirchoff in ue5-main branch]
2023-03-20 17:37:34 -04:00
Ben Marsh
fe2c895552 Add build steps for static analysis of UBT and UAT, and to test project file generation.
#preflight 62b37e6ad76167320e3a224d

[CL 20781813 by Ben Marsh in ue5-main branch]
2022-06-22 17:12:30 -04:00
Tim Smith
dfb68b18b4 Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
#rnx
#rb jonathan.adamczewski
#preflight 625d7777d4124345879a84a7
#preflight 625d89af6813aa38e3cff392

[CL 19786950 by Tim Smith in ue5-main branch]
2022-04-18 12:17:12 -04:00
Tim Smith
6f9eff35fd Temporary fix to running UAT from visual studio where the system version of dotnet is used.
#rb Jonathan.adamczewski
#rnx
#preflight 625d53b06813aa38e3c6a962

[CL 19784480 by Tim Smith in ue5-main branch]
2022-04-18 08:28:59 -04:00
jonathan adamczewski
c12d99d854 .net6.0 is not supported in VS2019. Suppress warnings about that when using that IDE (with this change, when building UnrealBuildTool & AutomationTool)
#jira none
#rnx
#rb joe.kirchoff
#preflight 624f2c163c2aff69c54ff9eb

[CL 19675097 by jonathan adamczewski in ue5-main branch]
2022-04-07 15:06:02 -04:00
jonathan adamczewski
c1bb6901bf Upgrade to .NET 6.0
#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181

[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
Tim Smith
76b3f0f74a Undo //UE5/Main/Engine/Source/Programs/... changelist 19477828
#preflight skip
#rnx

[CL 19477910 by Tim Smith in ue5-main branch]
2022-03-23 08:30:01 -04:00
Tim Smith
40be3125a0 Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
#rnx
#rb jonathan.adamczewski
#preflight 623b0e64c73745c600b8e626

[CL 19477828 by Tim Smith in ue5-main branch]
2022-03-23 08:17:23 -04:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
jonathan adamczewski
2b7b866f45 Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs

#jira none
#rb tim.smith

#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 11:09:18 -04:00
jonathan adamczewski
f270855eef AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-09 10:39:35 -04:00
jonathan adamczewski
7b507db7d9 AutomationTool:
Remove dependencies from AutomationTool -> AutomationToolUtils

Removes compile-time dependencies, except for the call to AutomationTool.Automation.Process - which will be changed in a future CL.

This change is part of preparing AutomationTool to be able to build All *.Automation.csproj projects (including AutomationUtils.Automation.csproj)

#jira UE-109181
#preflight 60caedc72ab21800016a73a5

#ROBOMERGE-SOURCE: CL 16703954 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16703966 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-17 09:46:27 -04:00
jonathan adamczewski
cda5fb2f80 AutomationTool:
Remove spurious reference

#jira none

#ROBOMERGE-SOURCE: CL 16609682 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16609690 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 14:33:59 -04:00
jonathan adamczewski
a2fb7a0ebe AutomationTool:
Revert change to projectreference

#jira none

#ROBOMERGE-SOURCE: CL 16609154 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16609156 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 14:12:15 -04:00
jonathan adamczewski
b751b6e672 AutomationTool:
Replace dependency on UnrealBuildTool with BuildUtilities.

#jira none

#ROBOMERGE-SOURCE: CL 16608615 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16608626 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 13:45:08 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Joakim Lindqvist
e3307d5157 Changed pdb format to not use portable pdbs (which is the default in net core) and instead back to our old pdb configuration.
This resolves a issue with PCBs were pdbcopy failed to run because it does not support portable pdbs.

#rb none

[CL 14837800 by Joakim Lindqvist in ue5-main branch]
2020-12-02 15:29:59 -04:00
Joakim Lindqvist
e7039d3d35 UBT and UAT now use .NET Core instead of Framework and Mono. This means that we use the same runtime on Windows, Linux and Mac. Further benefits including newer C# features and a lot of intresting features for the future around AOT and Tiered compilation.
Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.

#rb ben.marsh

[CL 14834347 by Joakim Lindqvist in ue5-main branch]
2020-12-02 06:57:13 -04:00
Josh Adams
ad3b697cbb - Removed unnecessary MobileDeviceInterface reference from AutomationTool project
[CL 13801280 by Josh Adams in ue5-main branch]
2020-06-30 18:29:55 -04:00