* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge
[CL 28463729 by josh adams in ue5-main branch]
- Add new total memory estimate to logs and crash context.
- Add memory available estimate to logs and crash context.
#rb chris.babcock
[CL 28450956 by allan bentham in ue5-main branch]
- Some code expects there to be "Engine" in the EngineDir, so it will not use absolute paths for RootDir, etc for Restricted programs
#rb david.harvey
[CL 28325941 by josh adams in ue5-main branch]
* Disabled box for pgooptimized link actions for now just to rule out if long link time is because of box
[CL 28324916 by henrik karlsson in ue5-main branch]
Use -Mode=Test by default for all LLT Project to enable pre-analysis of dependency graph.
#jira UE-193632
#rb Sean.Sweeney
[CL 28313218 by chris constantinescu in ue5-main branch]
interferes with debugging `clang-cl`-generated executables in Visual Studio.
#rb Neil.Henning
#rb Joe.Kirchoff
[CL 28289095 by yiliang siew in ue5-main branch]
Only embed info from Build.version in exes and dlls for precompiled or shipping targets. This information is always available at runtime via the BuildSettings module regardless of being embedded in the binaries
Set default windows resource ProductVersion to ENGINE_VERSION_STRING if BUILD_VERSION is not defined
#jira UE-195983
#rb ryan.hummer
[CL 28250002 by joe kirchoff in ue5-main branch]
Added override cook platform for use by content beacon to the datadrivenplatforminfo.
[REVIEW] [at]Josh.Adams
[CL 28223391 by daniel lamb in ue5-main branch]