Commit Graph

9 Commits

Author SHA1 Message Date
Ryan Gerleve
122667ec99 #UE4
- Add Google Play support on Android
- Add editor settings for Google Play - enabled/disabled, and the app id for the games service
- Hack in Google Play leaderboards, including blueprint support, proper online subsystem implementation will come in the future
- These leaderboards work in TappyChicken

#codereview josh.adams, jj.hoesing, michael.noland

[CL 2050175 by Ryan Gerleve in Main branch]
2014-04-23 19:40:10 -04:00
Max Preussner
b4342fa320 fixed incorrect module dependencies in various target platforms
[CL 2048457 by Max Preussner in Main branch]
2014-04-23 19:17:54 -04:00
Max Preussner
df33e40362 removed unnecessary module dependencies from Android target platforms
#CodeReview: jj.hoesing

[CL 2048431 by Max Preussner in Main branch]
2014-04-23 19:17:03 -04:00
Max Preussner
1779401e8e removed explicit boxing of TWeakObjPtr, because this is no longer necessary since the TWeakObjPtr assignment operators have been fixed
[CL 2047880 by Max Preussner in Main branch]
2014-04-23 19:10:37 -04:00
JJ Hoesing
f8cf84f774 - Fix build break. Missing pure virtual in android target platform.
[CL 2039254 by JJ Hoesing in Main branch]
2014-04-23 17:25:24 -04:00
JJ Hoesing
d105739829 - enabled device filtering by texture format support
[CL 2039053 by JJ Hoesing in Main branch]
2014-04-23 17:23:25 -04:00
JJ Hoesing
2669396c44 - Moved the blocking portions (adb calls) of Android device detection off to a thread.
- This happens in a new module that the android target platforms depend on so that there aren't 6 different detection threads spun up.
- Thread isn't created if android sdk isn't found.

[CL 2038329 by JJ Hoesing in Main branch]
2014-04-23 16:36:54 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00