Commit Graph

9 Commits

Author SHA1 Message Date
Terence Burns
bccbbc9e5a In App Purchases Google Play.
- IAP added using the google play billing helper functionality
- App Licensing Key and checking added, but not yet used.

- Changes to Store purchases to allow consumable flags.
- New maps added for android testing, this uses static responses for IAP purchase testing.

A few improvements left
- need licensing working for the query process.
- need testing without static responses. Work with google test responses.

[CL 2345308 by Terence Burns in Main branch]
2014-10-30 17:06:50 -04:00
Josh Adams
b87a67f286 Rollback //depot/UE4/Engine/Build/Android/Java/proguard-project.txt to revision 6
[CL 2341581 by Josh Adams in Main branch]
2014-10-27 17:08:16 -04:00
Josh Adams
6ca46f77c0 - Upgraded to support API 21 (Android 5.0, Lollipop)
- Lots of Android iteration speedups:
   - When compiling from UBT (Visual Studio) perform incremental APK generation - it doesn't wipe the Intermadiate/APK directory between runs
   - Don't update project settings every run:
      - Looks at the project.properties for both game and google play services to make sure they are built with current SDK API version, if not, fixup project.properties, etc
   - Even with a non-incremental build (from Editor/UAT), keep the pre-dexed libraries (currently GooglePlayServices [GPS] only) for HUGE speedup
   - We can't just pre-dex GPS and check-in, that's not going to be safe with different java/SDK versions.
   - Removed the project.properties and proguard-project.txt from p4, as they will be generated if needed. A game can pre-supply those if needed, but we will still check API version and update if required
#codereview chris.babcock,ryan.gerleve,michael.noland

[CL 2341079 by Josh Adams in Main branch]
2014-10-27 13:07:43 -04:00
Ryan Gerleve
65ea708ade Add more ProGuard exceptions, for the Google Play Games C++ SDK
Fixes TTP 347366 and "for distribution" Android builds

[CL 2318076 by Ryan Gerleve in Main branch]
2014-10-02 19:09:23 -04:00
Daniel Lamb
0efd93402b Removed some warnings from the packaging process. Proguard settings were too inclusive.
[CL 2187609 by Daniel Lamb in Main branch]
2014-07-10 11:20:02 -04:00
Daniel Lamb
b5ac01ca3b Fixed crash on startup on android. Google play structures getting stripped from gameactivity so reflection was failing to initialize in deployment builds.
[CL 2182137 by Daniel Lamb in Main branch]
2014-07-09 15:45:33 -04:00
Ryan Gerleve
410e10ae69 Update proguard-project.txt for AdMob on Android according to SDK recommendations
#github https://github.com/EpicGames/UnrealEngine/pull/183 Malfate
#codereview jj.hoesing

[CL 2085701 by Ryan Gerleve in Main branch]
2014-05-29 17:13:10 -04:00
Ryan Gerleve
122667ec99 #UE4
- Add Google Play support on Android
- Add editor settings for Google Play - enabled/disabled, and the app id for the games service
- Hack in Google Play leaderboards, including blueprint support, proper online subsystem implementation will come in the future
- These leaderboards work in TappyChicken

#codereview josh.adams, jj.hoesing, michael.noland

[CL 2050175 by Ryan Gerleve in Main branch]
2014-04-23 19:40:10 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00