Commit Graph

4 Commits

Author SHA1 Message Date
Billy Bramer
8dd6c092d2 Second batch of merging of gameplay tag changes.
#codereview Fred.Kimberley

[AUTOMERGE]

fixed smasher picking first non tagged skill for wall attacks

#codereview Billy.Bramer

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2070195 by Lukasz.Furman on 2014/05/12 06:41:54.

[AUTOMERGE]

- Back out changelist 2070195, which caused bugs in other areas (player skills not working correctly)
- Fix bug in MatchesAll in tag container (only care that filter results > 0)
- Allow MatchesAny/All in tag container to specify whether an empty container should count as a match or not

- Fortnite AI still afflicted with issues due to content problem with interface nodes. Email pending re: how to resolve

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2071165 by Billy.Bramer on 2014/05/12 22:31:32.

[AUTOMERGE]

- Remove deprecated function usage from tag asset interface
- Remove deprecated function usage from Fortnite
#fortress

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2071193 by Billy.Bramer on 2014/05/12 23:18:16.

[AUTOMERGE]

- Minor commenting/clean-up on recent gameplay tag stuff

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2072435 by Billy.Bramer on 2014/05/13 22:04:18.

[AUTOMERGE]

- Clean up on some tag refactor stuff; Give the tag module a static function for requesting tags

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2072475 by Billy.Bramer on 2014/05/13 22:50:45.

[CL 2079409 by Billy Bramer in Main branch]
2014-05-20 16:40:26 -04:00
Billy Bramer
b8d692da28 Merge CLs with refactor of GameplayTags to main. Largely WIP, more changes coming.
[AUTOMERGE]

- Step one of gameplay tag refactor: deletion of un-used and unfixed content

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2067362 by Billy.Bramer on 2014/05/08 16:08:55.

[AUTOMERGE]

Gameplay Tag Refactor

Unshelved from AntonyC's pending changelist '2003772':

#TTP 322200 - Gameplay Tags: Refactor how tags are stored/queried

#proj Fortnite.Editor

#summary Refactored Tags from FName array to a FGamplayTag

#change removed all FName Tags and replaces with FGameplayTag
#added added tag verification so that new tags are not created at runtime
#added added new object version for data upgrade on all tagcontainers to be in new format and only store leaf most tags
#added requestgameplaytag function to FortGlobals, so that the tag manager can be started up before first use
#added New GraphPin for single tags
#change Added mode to SGamplayTagWidget to allow single select
#change PropertyArray fixed to now support empty arrays in the ImportText

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Additional Changes/Modifications
- Add new BlueprintGameplayTagLibrary to expose tag container functions to blueprints; Will add more in future post-refactor
- Fix bug with AddLeafTagToContainer incorrectly clearing the wrong container
- Remove default parameters for TagContainer.HasTag and fix call-sites to remain logically consistent with old behavior
- Make FName constructor for tag explicit
- Fix incorrect requirements check in combat effect
- Expose tag asset interface to blueprints
- Remove serialization fix-up from game data (manually fixed up)
- Remove version bump and serialization fix-up on tag container (will be re-done from main branch post merge)

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2067378 by Billy.Bramer on 2014/05/08 16:15:42.

[AUTOMERGE]

#UE4 Fixed up GameplayTag usage in the SkillSystem module

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2067576 by Bob.Tellez on 2014/05/08 18:38:58.

[AUTOMERGE]

- Linker build fix on gameplay tags

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2067708 by Billy.Bramer on 2014/05/08 21:18:36.

[AUTOMERGE]

- Minor optimization in header

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2067709 by Billy.Bramer on 2014/05/08 21:22:27.

[AUTOMERGE]

- Gameplay tag refactor, round 3
- Fortnite asset conversion/update

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2068202 by Billy.Bramer on 2014/05/09 11:13:36.

[AUTOMERGE]

- Fix gameplay tag reimporting failing to reinitialize the tag table

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2068787 by Billy.Bramer on 2014/05/09 18:11:23.

[AUTOMERGE]

#UE4 Fixed up GameplayTag usage in the SkillSystem module after merge from main

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2070710 by Fred.Kimberley on 2014/05/12 15:57:13.

#codereview Fred.Kimberley, David.Ratti

[CL 2078452 by Billy Bramer in Main branch]
2014-05-19 23:21:13 -04:00
David Ratti
0852b4edac SkillSystem GameplayAbilities WIP
[CL 2059092 by David Ratti in Main branch]
2014-04-29 21:55:02 -04:00
Fred Kimberley
afe8c6722c Add stacking rules for gameplay effects.
#ue4

 - Added stacking rules and tests.
 - Changed effects with a period to execute on the next tick instead of instantly and updated gameplay effect tests to account for these changes.
 - Changed ticking of active effects to allow effects to execute multiple times in a single tick.
 - Make sure we're cleaning up actors between gameplay effect tests

#codereview Dave.Ratti

[CL 2055992 by Fred Kimberley in Main branch]
2014-04-24 19:35:28 -04:00