Commit Graph

1418 Commits

Author SHA1 Message Date
Peter Sauerbrei
5dc58359e0 fixed issues with Tappy Chicken merge
#ue4
#tappy chicken

[CL 2082276 by Peter Sauerbrei in Main branch]
2014-05-22 15:24:52 -04:00
Peter Sauerbrei
446972d460 [INTEGRATE] Chage 2082198
final changes to make Tappy Chicken for HTML5
#ue4
#html5
#tappy chicken

[CL 2082256 by Peter Sauerbrei in Main branch]
2014-05-22 15:14:51 -04:00
Bob Tellez
2c5870d625 UE4: DLL exporting UShapeComponent. UPrimitiveComponent and some subclasses of UShapeComponent are already exported, so there is no reason UShapeComponent shouldn't be as well.
[CL 2082184 by Bob Tellez in Main branch]
2014-05-22 14:24:39 -04:00
Marc Audy
c39edd47c0 Ensure that precaching of a sound completes instead of failing to start for all platforms (not just XAudio done in CL# 2082171)
TTP #335967

[CL 2082177 by Marc Audy in Main branch]
2014-05-22 14:15:18 -04:00
Ben Zeigler
3f7149bdb0 Merging using UE4-Fortnite-To-UE4 Up to Changelist #2080066
[CL 2082174 by Ben Zeigler in Main branch]
2014-05-22 14:14:52 -04:00
Marc Audy
f605332114 Ensure that precaching of a sound completes instead of failing to start.
TTP #335967

[CL 2082171 by Marc Audy in Main branch]
2014-05-22 14:14:36 -04:00
Bob Tellez
ab8c090a38 UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
Ori Cohen
ba83c5822f Fix form extended structures crashing due to chunk info realloc
We can't preallocate chunk info for form extended because chunks move between destructible components.
In future we could use a shared pool to remove allocation overhead

[CL 2082112 by Ori Cohen in Main branch]
2014-05-22 13:04:29 -04:00
Ori Cohen
a58d84aa6b Fix form extended structures not being properly updated from active transforms
[CL 2082103 by Ori Cohen in Main branch]
2014-05-22 13:04:17 -04:00
Mark Satterthwaite
db02696963 Fix Oculus Rift on Mac OS X again. Their SDK is erroneously reporting the Rift display origin as 0, 0 when it most definitely isn't so we fetch this information ourselves from CoreGraphics. We must also reposition the window on entering FullScreen on the Mac, so don't ignore that mode in SceneViewport.
#codereview nick.whiting, michael.trepka

[CL 2082079 by Mark Satterthwaite in Main branch]
2014-05-22 12:14:01 -04:00
James Golding
507c402a4e Remove Material Expression headers from Engine.h and only include where needed
#codereview nick.penwarden

[CL 2082041 by James Golding in Main branch]
2014-05-22 11:33:54 -04:00
Nick Atamas
e84405cda2 #slate List, Trees, Tiles now respond to touch events.
[CL 2082010 by Nick Atamas in Main branch]
2014-05-22 11:13:43 -04:00
Gareth Martin
6d0092c3b4 Remove more foliage headers from Engine.h and include only where needed
[CL 2081983 by Gareth Martin in Main branch]
2014-05-22 10:38:37 -04:00
Gareth Martin
f316e8179e Fix mac build
[CL 2081914 by Gareth Martin in Main branch]
2014-05-22 09:18:12 -04:00
Gareth Martin
ce6cf2ec39 Fix mac build
[CL 2081913 by Gareth Martin in Main branch]
2014-05-22 09:13:49 -04:00
Nick Darnell
9098e2422d UMG - Can now dynamically create widget bp's at runtime. Successfully able to create a main menu. Workflow improvements to wrap existing UI elements. Delete fixed.
[CL 2081911 by Nick Darnell in Main branch]
2014-05-22 09:13:35 -04:00
Peter Sauerbrei
aa5a1232f1 Merging
//depot/UE4-TappyChicken/Engine/Source/...

to //depot/UE4/Engine/Source/...

[CL 2081906 by Peter Sauerbrei in Main branch]
2014-05-22 09:13:12 -04:00
Peter Sauerbrei
5337fce47a fix for black screen on Razr
#ue4
#android

[CL 2081902 by Peter Sauerbrei in Main branch]
2014-05-22 09:08:32 -04:00
Nick Darnell
b824a34c8b UMG - Adding a null for the game viewport client check to prevent crashes when the exit command is sent multiple times.
[CL 2081901 by Nick Darnell in Main branch]
2014-05-22 09:08:21 -04:00
Gareth Martin
cc096d560f Remove landscape/foliage headers from Engine.h and include only where needed
[CL 2081860 by Gareth Martin in Main branch]
2014-05-22 07:52:43 -04:00
James Golding
d3df1cecdd Remove Interpolation.h from Engine.h
[CL 2081842 by James Golding in Main branch]
2014-05-22 07:07:31 -04:00
James Golding
131420beb5 Remove Matinee related headers from Engine.h, and add only where needed
#codereview matt.kuhlenschmidt

[CL 2081832 by James Golding in Main branch]
2014-05-22 06:52:28 -04:00
Gareth Martin
fc2b4c45d3 Fixed nontransactional actors getting removed from the level's actor list on undo.
Fixes TTP 335800 - Regression: EDITOR: LANDSCAPE: CRASH: Possible to get a duplicate LandscapeGizmoActiveActor in the scene outliner which can lead to a crash

[CL 2081818 by Gareth Martin in Main branch]
2014-05-22 06:27:17 -04:00
Andrew Rodham
a399eda825 Fixed collision disappearing in the static mesh editor when sockets are added
This addresses TTP#335270 - EDITOR: Static Mesh: The collision mesh will disappear after adding a socket

Reviewed by Tom Sarkanen, James Golding

[CL 2081817 by Andrew Rodham in Main branch]
2014-05-22 06:22:27 -04:00
Fred Kimberley
93c28f802c Cast enums to int32s before comparing values.
Some compilers get upset when comparing enums of different types for equality.

[CL 2081304 by Fred Kimberley in Main branch]
2014-05-21 18:58:18 -04:00