#ttp 319896 - Skeletalmesh/Staticmesh LOD refactoring: Part 1 (Refactor Static Meshes to use ScreenSize rather than distance)
#branch UE4
#change Removed LOD Distances and added ScreenSize for Static Meshes
[CL 2065408 by Benn Gallagher in Main branch]
#ttp 333283 - EDITOR: Static Mesh will disappear when changing the Z axis from 0 to any other number while using the Build Scale tool
#branch UE4
#proj Editor.StaticMeshEditor
#change Trapped inputs close to zero in FMeshBuildSettingsLayout::OnBuildScale*Changed and rejected them.
#reviewedby Chris.Wood
[CL 2056448 by Richard TalbotWatkin in Main branch]