Commit Graph

7 Commits

Author SHA1 Message Date
Benn Gallagher
6bb51f5677 Made Static Meshes use ScreenSize instead of Distances for LOD level calculation
#ttp 319896 - Skeletalmesh/Staticmesh LOD refactoring: Part 1 (Refactor Static Meshes to use ScreenSize rather than distance)
#branch UE4
#change Removed LOD Distances and added ScreenSize for Static Meshes

[CL 2065408 by Benn Gallagher in Main branch]
2014-05-07 05:33:26 -04:00
Richard TalbotWatkin
e062c5ecf1 Disallowed Build Scales of 0 in the LODn details.
#ttp 333283 - EDITOR: Static Mesh will disappear when changing the Z axis from 0 to any other number while using the Build Scale tool
#branch UE4
#proj Editor.StaticMeshEditor
#change Trapped inputs close to zero in FMeshBuildSettingsLayout::OnBuildScale*Changed and rejected them.
#reviewedby Chris.Wood

[CL 2056448 by Richard TalbotWatkin in Main branch]
2014-04-25 10:40:02 -04:00
Matt Kuhlenschmidt
8e8d3ce672 #UE4 - Fix typo in delegate assignment causing buildscale.z in the static mesh editor not working
[CL 2050860 by Matt Kuhlenschmidt in Main branch]
2014-04-23 19:47:56 -04:00
Matt Kuhlenschmidt
20dc4a85e8 #UE4 - Fix Build Scale property look
[CL 2046981 by Matt Kuhlenschmidt in Main branch]
2014-04-23 19:03:58 -04:00
Justin Sargent
0bc686f251 Fixed up redundant FText .ToString() usage and some improper FText usage.
[CL 2042623 by Justin Sargent in Main branch]
2014-04-23 18:06:41 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00