Commit Graph

11 Commits

Author SHA1 Message Date
Terence Burns
6d75245560 Enabling the user to specify which build platform they desire, particularly for windows. Win32 and Win64
#CodeReview Peter.Sauerbrei

[CL 2080194 by Terence Burns in Main branch]
2014-05-21 06:39:47 -04:00
Max Preussner
c9d85971be Editor: refactored FLayoutService to be INI file agnostic; moved Editor layout from EditorUserSettings.ini to EditorLayout.ini
I also added code to retain backwards compatibility. Existing settings from EditorUserSettings.ini will be migrated to EditorLayout.ini

#CodeReview: nick.atamas, matt.kuhlenschmidt

[CL 2074798 by Max Preussner in Main branch]
2014-05-15 17:34:02 -04:00
Daniel Lamb
ebd6c8303d Changes for packing OBB into APK file.
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones

[CL 2071675 by Daniel Lamb in Main branch]
2014-05-13 11:40:41 -04:00
Dmitry Rekman
4a2e260c9c More changes to accomodate new Linux platforms.
Old "Linux" target platform is now called "LinuxNoEditor", so this needs to be patched up in places where target platform name was assumed to match platform name.

#codereview Josh.Adams, Peter.Sauerbrei, Michael.Trepka, Ben.Marsh

[CL 2068323 by Dmitry Rekman in Main branch]
2014-05-09 12:42:42 -04:00
Peter Sauerbrei
b05cc90119 Add messaging for when a user attempts to launch or package a iOS project with code on PC
#ue4
#ios

[CL 2066115 by Peter Sauerbrei in Main branch]
2014-05-07 17:26:46 -04:00
Jaroslaw Palczynski
37b8626c43 #ttp 331741 - UE4: CORE: TaskGraph: Move GetTaskName functionality into GetStatId
#proj UE4
#branch UE4
#summary The interface of FGenericTask is now changed. Removed GetTaskName() and changed GetStatId() to non-static and const.
#codereview Robert.Manuszewski
#codereview Jaroslaw.Surowiec

[CL 2048817 by Jaroslaw Palczynski in Main branch]
2014-04-23 19:22:09 -04:00
Terence Burns
7e05a87f8d #Fix Updated the Package Project configuration to use a valid config name.
[CL 2044916 by Terence Burns in Main branch]
2014-04-23 18:35:32 -04:00
Justin Sargent
695df42da0 Enums: L10N: Improper use of when to use the localized versus non-localized value for an enum name was causing potential asset corruption.
[CL 2043791 by Justin Sargent in Main branch]
2014-04-23 18:22:33 -04:00
Steve Robb
c34468ca19 #ttp LOCALIZATION: EDITOR: Packaging log displays Unicode characters as ?
#change The engine now accepts a -UTF8Output command line argument which allows the output stream to be in the correct mode.
#change UAT accepts the same UTF8Output parameter to allow the connecting streams to be in the correct mode too (though it's currently only passed during the UnrealPak invocation).
#add FPlatformMisc::SetUTF8Output added to allow the opting-in of a UTF-8 output stream in Windows.

#codereview robert.manuszewski

[CL 2043167 by Steve Robb in Main branch]
2014-04-23 18:15:18 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00