I also added code to retain backwards compatibility. Existing settings from EditorUserSettings.ini will be migrated to EditorLayout.ini
#CodeReview: nick.atamas, matt.kuhlenschmidt
[CL 2074798 by Max Preussner in Main branch]
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones
[CL 2071675 by Daniel Lamb in Main branch]
Old "Linux" target platform is now called "LinuxNoEditor", so this needs to be patched up in places where target platform name was assumed to match platform name.
#codereview Josh.Adams, Peter.Sauerbrei, Michael.Trepka, Ben.Marsh
[CL 2068323 by Dmitry Rekman in Main branch]
Other Updates:
- The WidgetReflector is now in its own module as well. It will be converted to a plug-in later.
- The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed.
- Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed.
- Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.)
Upgrade Notes:
- The Slate Remote Server is currently disabled - will be re-enabled shortly!
- If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file.
- If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore'
- The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed
- IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget()
Troubleshooting:
- After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project
- If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore'
- If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine
[CL 2057118 by Max Preussner in Main branch]
#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail Make sure we dont access modules that are not loaded in ShutdownModule().
[CL 2053203 by Thomas Sarkanen in Main branch]
- Added the Launcher localization folder to the list of folders searched for content to be translated
- Also added the localization paths from .ini files exposed through FPaths to this list as well
- Now you can add projects to the Translation Editor through an .ini file like this:
[Internationalization]
+LocalizationPaths=../../../Engine/Content/Localization/Engine
[CL 2049125 by Joe Conley in Main branch]
#proj UE4
#branch UE4
#summary The interface of FGenericTask is now changed. Removed GetTaskName() and changed GetStatId() to non-static and const.
#codereview Robert.Manuszewski
#codereview Jaroslaw.Surowiec
[CL 2048817 by Jaroslaw Palczynski in Main branch]
#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail Source code access is now extensible via plugins, so any new editors can be easily added.
#add Added SourceCodeAccess module that routes access via plugins.
#change Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove Removed applescript for XCode access (it is now done via code).
#remove Removed source code access functionality from platform layer.
#add Added details customization for source code access settings, so users can choose their own accessor.
#remove Removed dependencies on VSAccessor.
#change Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra Tested on Mac by Mark S.
reviewed by Andrew.Brown
[CL 2048697 by Thomas Sarkanen in Main branch]
#proj UE4
#branch UE4
#summary Changed UBT and UHT exit codes to inform about compilation result. The editor is reading exit code of UBT process and changes output message informing if this is a failure due to header changes.
#codereview Robert.Manuszewski
[CL 2044928 by Jaroslaw Palczynski in Main branch]
#change The engine now accepts a -UTF8Output command line argument which allows the output stream to be in the correct mode.
#change UAT accepts the same UTF8Output parameter to allow the connecting streams to be in the correct mode too (though it's currently only passed during the UnrealPak invocation).
#add FPlatformMisc::SetUTF8Output added to allow the opting-in of a UTF-8 output stream in Windows.
#codereview robert.manuszewski
[CL 2043167 by Steve Robb in Main branch]
- Platform memory
- Added LogMemory to log all memory related things
- Separated PlatformMemory stats from Allocator stats, added MemoryAllocator group for allocator stats, added MemoryPlatform for platform memory specific stats, stats for these groups are updated once per frame in FEngineLoop::Tick, stats are duplicated, so they can be accessed if STATS is not enabled
- Removed outdated code, references to unsupported platforms like PS3 or Xbox360
- Updated MallocProfiler to support these changed, increased malloc profiler file version to 4
- From now FGenericPlatformMemory.GetStats contains FPlatformMemoryConstants so there is no need to call the second method
- Improved memory reporting for Windows platform, other platforms need to be updated separately
- Misc tweak and fixes
#codereview Robert.Manuszewski
[CL 2038526 by Jaroslaw Surowiec in Main branch]