Commit Graph

3 Commits

Author SHA1 Message Date
Martin Mittring
3d0bac45ef * optimized RenderTarget usage, optimized out a pass for TileDeferredLighting, one less consumer for LightAccumulation
[CL 2066120 by Martin Mittring in Main branch]
2014-05-07 17:31:43 -04:00
Martin Mittring
39c909e504 #UE4:
* renamed function to be more clear
* fixed shader warning about same variable declared 2 times (scope issue)

[CL 2042799 by Martin Mittring in Main branch]
2014-04-23 18:09:54 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00