Commit Graph

10 Commits

Author SHA1 Message Date
Brian Karis
6e54ecd01f Fixed reflections on SSS materials. Improved reflection renormalization.
[CL 2065905 by Brian Karis in Main branch]
2014-05-07 14:51:05 -04:00
Brian Karis
7b3250e271 Fixed ES2
[CL 2060681 by Brian Karis in Main branch]
2014-04-30 20:50:22 -04:00
Brian Karis
9871b021d7 Fixed dependency. Unbacked out change.
[CL 2060185 by Brian Karis in Main branch]
2014-04-30 14:14:19 -04:00
Bob Tellez
c59bebc734 Back out changelist 2059445. This change introduced a dependency on a shader called "MonteCarlo.usf" in ReflectionEnvironmentShaders.usf which does not exist.
#codereview Brian.Karis

[CL 2059473 by Bob Tellez in Main branch]
2014-04-29 21:59:35 -04:00
Brian Karis
e7f39636a1 Diffuse from captures.
Reflection environment refactor, optimization and clean up. Fixed blending bug with layered cubemaps. Added diffuse from captures as alternative to lightmaps. Still tied to cvar.

[CL 2059445 by Brian Karis in Main branch]
2014-04-29 21:59:12 -04:00
Daniel Wright
76a059bcbe Static sky lights do not cause reflection captures to mask out the sky
* This allows the specular contribution of static sky lights to work in the ES2 rendering path

[CL 2058189 by Daniel Wright in Main branch]
2014-04-28 17:30:56 -04:00
Daniel Wright
cb2c73deb6 Baked skylighting
* Static sky lights are now allowed, baked into lightmap
* Stationary sky lights are baked into low quality lightmap
* Baked sky lighting can only support emissive input to avoid a feedback loop
* Adaptive refinement quadtree nodes are now pooled as Lightmass builds were 7x slower with the FBinnedAllocator otherwise
* Specializations of SHBasisFunction which saves 10% of lightmass build times with sky lighting
* Dark texels have their directionality's contribution to the lightmap min and max dampened

[CL 2055868 by Daniel Wright in Main branch]
2014-04-24 17:29:42 -04:00
Joe Tidmarsh
c489d646df #ttp 316639 - UE4: RENDERING: DrawDenormalizedQuad should reuse static index and vertexbuffer
#summary UV offsets are now correctly calculated. This was previously blocking shadow game

[CL 2039548 by Joe Tidmarsh in Main branch]
2014-04-23 17:26:59 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00