Bob Tellez
|
ab8c090a38
|
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
[CL 2082160 by Bob Tellez in Main branch]
|
2014-05-22 14:04:35 -04:00 |
|
Keith Judge
|
86220377dd
|
Remove Monolithic Direct3D switch, as this is now enabled by default.
[CL 2078889 by Keith Judge in Main branch]
|
2014-05-20 09:43:32 -04:00 |
|
Jaroslaw Palczynski
|
2efe4a8269
|
Moved NoRedist/UnrealBuildTool/BuildConfiguration.xml to NotForLicensees/UnrealBuildTool/BuildConfiguration.xml and refactored UBT BuildConfiguration.xml loader and ProjectFileGenerator, so they use same possible location source.
#codereview Robert.Manuszewski
[CL 2055491 by Jaroslaw Palczynski in Main branch]
|
2014-04-24 10:59:11 -04:00 |
|
Jaroslaw Palczynski
|
1e34b8cdc5
|
#UE4 CIS fix.
#codereview Robert.Manuszewski
[CL 2042261 by Jaroslaw Palczynski in Main branch]
|
2014-04-23 18:01:53 -04:00 |
|
Jaroslaw Palczynski
|
7de86bdead
|
#UE4 CIS fix. XGEExport variable was mistakenly replaced.
#codereview Robert.Manuszewski
[CL 2042240 by Jaroslaw Palczynski in Main branch]
|
2014-04-23 18:01:22 -04:00 |
|
Jaroslaw Palczynski
|
2c1d0143b7
|
#UE4 Getting rid of environmental variables for UBT configuration.
#codereview Robert.Manuszewski
[CL 2042210 by Jaroslaw Palczynski in Main branch]
|
2014-04-23 18:00:27 -04:00 |
|
UnrealBot
|
db494a6e69
|
Engine source (Main branch up to CL 2037954)
|
2014-04-02 18:09:23 -04:00 |
|