Commit Graph

31 Commits

Author SHA1 Message Date
Marc Audy
69e41f9449 Put Destroyed functions back in to Blueprints
EndPlay in Blueprints provides reason Enum

[CL 2074588 by Marc Audy in Main branch]
2014-05-15 15:33:41 -04:00
Ori Cohen
c41dd22e8c Rename PhysicsType_Fixed and PhysicsType_Unfixed and move selected simulation into toolbar
[CL 2073482 by Ori Cohen in Main branch]
2014-05-14 17:41:06 -04:00
Ori Cohen
569c277726 Remove SkipFixedAndSimulatingBones.
Solves a few issues with changing fixed/unfixed at runtime, as well as simplifying blending code.

[CL 2073369 by Ori Cohen in Main branch]
2014-05-14 16:06:07 -04:00
Thomas Sarkanen
0b8946d1c5 CharacterMovementComponent: Added AddForce, changed AddMomentum to AddImpulse
Changed API functions around force & impulse accumulation to be more in-line with physics-based counterparts.

reviewed by Zak.Middleton

[CL 2072673 by Thomas Sarkanen in Main branch]
2014-05-14 04:16:49 -04:00
Maciej Mroz
10fdaaf829 BlueprintInstanceTest map fixed
#codereview Nick.Whiting

[CL 2071755 by Maciej Mroz in Main branch]
2014-05-13 12:46:13 -04:00
Maciej Mroz
4572a140ae Broken test removed
#codereview Nick.Whiting

[CL 2071749 by Maciej Mroz in Main branch]
2014-05-13 12:41:00 -04:00
Marc Audy
a60b111417 Removed old crusty ini sections
[CL 2071519 by Marc Audy in Main branch]
2014-05-13 09:50:13 -04:00
Terence Burns
ed12de7f13 Added support to configure which target RHI's we desire on platforms.
User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs

Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats.
D3D11 and D3D10 remain the only two on, by default, for windows.

#ReviewedBy Nick.Penwarden

[CL 2068025 by Terence Burns in Main branch]
2014-05-09 08:51:44 -04:00
Max Preussner
b52c4546e5 fixed bad INI comment (cannot be inline)
#CodeReview: Mieszko.Zielinski

[CL 2067596 by Max Preussner in Main branch]
2014-05-08 19:03:30 -04:00
Marc Audy
92c376c817 New EndPlay function/event
* Replaces Destroyed in Blueprints
* Provides an opportunity to respond to any time an Actor is being removed from a world, be it due to destruction, level transition, sublevel streamed out, or ending a PIE session.

[CL 2065783 by Marc Audy in Main branch]
2014-05-07 13:20:26 -04:00
Michael Noland
290a68de86 Paper2D: Rename UPaperRenderComponent::TestMaterial to MaterialOverride and treat it as an actual override
[CL 2060602 by Michael Noland in Main branch]
2014-04-30 19:04:55 -04:00
Max Preussner
45493e598c SlateCore: added redirectors for UClasses that moved from Slate into SlateCore
#CodeReview: marcus.wassmer

[CL 2058964 by Max Preussner in Main branch]
2014-04-29 21:52:44 -04:00
Robert Manuszewski
212c47eec9 Support for scripting language integrations via plugins. Experimental Lua integration.
- Added program-only plugin support and made UHT script plugin aware
- Added 3 generic script plugins with experimental Lua integration: ScriptGeneratorPlugin (UHT), ScriptPlugin (Engine), ScriptEditorPlugin (Editor-side)
- Lua integration is disabled by default

[CL 2058611 by Robert Manuszewski in Main branch]
2014-04-29 06:45:18 -04:00
Max Preussner
cf98835375 Slate: converted Slate Remote server to plug-in
[CL 2057420 by Max Preussner in Main branch]
2014-04-27 22:41:58 -04:00
Matt Kuhlenschmidt
ce6f0f41d1 Fixed a bug causing editor framerate to be capped at 62 fps instead of 120
[CL 2056030 by Matt Kuhlenschmidt in Main branch]
2014-04-24 20:05:27 -04:00
Dmitry Rekman
1f8575d147 Added monitoring tool (Nadzorca).
Refactored out some bits as a separate module (IPC).
Old code (mostly) killed.
Still doesn't do much.

#codereview Ivan.Horvath

[CL 2055847 by Dmitry Rekman in Main branch]
2014-04-24 17:09:37 -04:00
kevin hamilton
b4ee303301 Automation:
Merging //depot/Partners/Zombie/UE4-iOS/... to //depot/UE4/...
Milestone 1 and 2 combined  (CL# 2047358 to 2055524)

 -Run external tools
 -Repeat tests N times
 -Visual difference for editor vs game tests
 -Static mesh UV test
 -Editor window screenshots
 -Automation test presets
 -Static mesh editor test

[CL 2055603 by kevin hamilton in Main branch]
2014-04-24 12:38:41 -04:00
Ori Cohen
8d62e015b7 Convert vehicle units to use Nm for torque and RPM for wheel and engine angular velocity
[CL 2054569 by Ori Cohen in Main branch]
2014-04-23 20:20:33 -04:00
Michael Noland
ca5b13b204 #ue4
- Exposed ShowPlatformSpecificAchievementsScreen and ShowPlatformSpecificLeaderboardScreen for use on iOS and Android

[CL 2051356 by Michael Noland in Main branch]
2014-04-23 19:52:53 -04:00
Josh Markiewicz
c60fdeb564 #UE4 - added support for OSS integration with PIE
- need to add a PIELogins list to DefaultEngine.ini

[CL 2049096 by Josh Markiewicz in Main branch]
2014-04-23 19:25:15 -04:00
Thomas Sarkanen
2e3d1f5aae #summary Source code access is now done via plugins
#ttp 330039 	EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail 	Source code access is now extensible via plugins, so any new editors can be easily added.
#add 	Added SourceCodeAccess module that routes access via plugins.
#change 	Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add 	Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove 	Removed applescript for XCode access (it is now done via code).
#remove 	Removed source code access functionality from platform layer.
#add 	Added details customization for source code access settings, so users can choose their own accessor.
#remove 	Removed dependencies on VSAccessor.
#change 	Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra 	Tested on Mac by Mark S.
reviewed by 	Andrew.Brown

[CL 2048697 by Thomas Sarkanen in Main branch]
2014-04-23 19:19:51 -04:00
Max Preussner
9ab9525e2c moved EpicSurvey settings from BaseEngine.ini to BaseEditor.ini
#CodeReview: justin.sargent

[CL 2047176 by Max Preussner in Main branch]
2014-04-23 19:05:15 -04:00
John Pollard
730da4dff2 #UE4 - Increase default connection timeout to support longer load times
[CL 2042908 by John Pollard in Main branch]
2014-04-23 18:12:06 -04:00
Marcus Wassmer
55f5ddcac7 #ue4 TTP 331831 Remove Morpheus as a default plugin until we work out messaging issues when it can't be found.
#codereview nick.whiting

[CL 2041866 by Marcus Wassmer in Main branch]
2014-04-23 17:57:39 -04:00
Marcus Wassmer
83ab1228d0 #ue4 Initial Morpheus support. Head tracking disabled on PS4.
[CL 2039857 by Marcus Wassmer in Main branch]
2014-04-23 17:31:09 -04:00