#change Parse the compiler selected in Xcode & find the Xcode plugin which contains the executable to run when it isn't the default.
#change When the analyze option is enabled (either standalone or as a build setting) we need to pass through the analyze clang flag.
#change Pass in the Xcode max. parallel build tasks default to UBT as an environment variable rather than just assuming we want to use half the CPUs.
#notes This means we can use an external compiler (even a GPL one like distcc) without any direct dependency. Editor builds still use the default compiler since it isn't clear how to know which compiler is intended to be used in that case - the Xcode environment variable won't have been set.
#codereview michael.trepka, jack.porter
[CL 2072854 by Mark Satterthwaite in Main branch]
- Install Emscripten SDK > 1.16
- Setup system wide enviorment variable EMSCRIPTEN. ( http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x )
- Build HTML5 using Build.sh from command line.
@todo : Figure out whether to support cooking if SDK is not installed on host platform.
[CL 2057945 by Ankit Khare in Main branch]
#ios
* better fix for creating stubs on Mac
* creates stub files when building from UFE on Mac, need to fix that next, but wanted this in so PC workflow was back to normal
[CL 2049277 by Peter Sauerbrei in Main branch]