Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8729a5a026d2d19bb9ca6
#preflight 61f87a025a026d2d19be76ed
#ROBOMERGE-OWNER: andrew.davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18802361 in //UE5/Release-5.0/... via CL 18802891 via CL 18821557
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821641 by andrew davidson in ue5-main branch]
The post-process which applies WPO usually leaves mesh vertices in world space. However the vertex factory might still contains a local to world transform which is required to rotate the shading normals correctly. We thus end up with a mismatch when the world position is computed for ray tracing. Currently only the path tracer was manifesting an artifact due to this, but the inconsistency could have shown up in other ways (for example if a material had a dependency on world space position).
The fix is to simply keep the mesh in "local" space by instructing the RayTracingDynamicMesh compute shader to put the vertex back into local space after applying WPO.
All the geometry types were reviewed for this potential issue and the RayTracingDynamicMesh has been updated to mandate a preprocessor signal on how to handle this.
#jira UE-139634
#rb Yuriy.ODonnell, Juan.Canada
#preflight 61f871aa114ec25fe0bfe9b3
#ROBOMERGE-AUTHOR: chris.kulla
#ROBOMERGE-SOURCE: CL 18801676 in //UE5/Release-5.0/... via CL 18802144 via CL 18821528
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821609 by chris kulla in ue5-main branch]
+ add CanExceedFraction parameter to the convex parameters
#rb brice.criswell
#rnx
#preflight 61f8718741414fb013dd4bd1
#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18801604 in //UE5/Release-5.0/... via CL 18802105 via CL 18821515
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821596 by jimmy andrews in ue5-main branch]
- Updated collection to support enabled flag
- Updated modify to only invalidate the UObject
- Added UObject->Modify to ComponentEdit constructor.
#rb Jimmy.Andrews
#preflight 61f827dd5a026d2d19a88a7e
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18793559 in //UE5/Release-5.0/... via CL 18793715 via CL 18794559
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18795047 by brice criswell in ue5-main branch]
- Defaulting the geometry collection assets collision geometry to convex
- Updating the convex bodies during the destruction of the geometry collections edit object.
#rb none
[FYI] Jimmy.Andrews
#preflight 61f480557a7f0d39ddfe1e88
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18792035 in //UE5/Release-5.0/... via CL 18792214 via CL 18792488
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18792572 by brice criswell in ue5-main branch]
The data is now split into two sections. One section contains just the Nanite streaming data and the other section contains everything else.
The Nanite streaming data is no longer loaded on mesh initialization, instead the streamer issues requests against it on demand for just the chunks that are needed.
#rb zousar.shaker
[FYI] graham.wihlidal, brian.karis, devin.doucette
#preflight 61e97899f1602135349d2380
#ROBOMERGE-AUTHOR: rune.stubbe
#ROBOMERGE-SOURCE: CL 18674835 in //UE5/Release-5.0/... via CL 18674853 via CL 18674870
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)
[CL 18679731 by rune stubbe in ue5-main branch]
CL 15260032 (Size specific damage )
CL 16429701 (step 1 - size specific parameters restructuring )
CL 16439958 ( review fixes from 16429701 )
CL 16456707 (transfer defaults to size specific data)
CL 16476610 ( Force Size Specific data to always have a single element )
CL 16555840 ( Allow empty collision arrays )
#rb brice.criswell, marc.audy
#jira none
#preflight 61d656171a3fd09dcbd808e6
[FYI] marc.audy
#ROBOMERGE-OWNER: cedric.caillaud
#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 18527050 in //UE4/Release-4.27-Chaos/... via CL 18527083 via CL 18527917 via CL 18527924
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18527928 by cedric caillaud in ue5-release-engine-test branch]
- Enables turning off non VSM for more cases.
- Only send primitives with dynamic relevance down the dynamic subject path.
- Optimization: cache IsNaniteProxy flag on FLightPrimitiveInteraction.
- Fix the MaxNonFarCascadeDistance calculation to not include DF cascades.
- Skip SM allocation for uncached SMs without subject primitives.
- Add flag bSupportsGPUScene to FPrimitiveSceneProxy and helper to set up EnableGPUSceneSupportFlags (also turns on bVFRequiresPrimitiveUniformBuffer)
- Add error check to make sure bSupportsGPUScene is not set unless all VFs actually supports GPU-Scene
#rb andrew.lauritzen
#preflight 61af2fe02b3384289ae39e36
#ROBOMERGE-AUTHOR: ola.olsson
#ROBOMERGE-SOURCE: CL 18393307 in //UE5/Release-5.0/... via CL 18393317
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18393321 by ola olsson in ue5-release-engine-test branch]
Added UI for changing minimum residency
Decoupled imposter data allocation from root page allocation
Removed convoluted logic around a page's dependencies including itself for legacy reasons
Made streaming of imposter data optional (r.Nanite.Streaming.Imposters)
#rb andrew.lauritzen, ola.olsson
#preflight 6163f8f8eaa06c0001e409ee
#lockdown michal.valient
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: rune.stubbe
#ROBOMERGE-SOURCE: CL 17770690 via CL 17986013 via CL 18368123 via CL 18368152
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18368223 by jon nabozny in ue5-release-engine-test branch]
-- added ForceMotionBlur property to make the Nanite scene proxy think that the geometry collection is always moving so that motion blur optimizaztion is forced to evaluate motion.
[FYI] graham.wihlidal,jack.oakman,matt.hoffman,yafes.sahin
#deadend
#preflight 613a81bd48c4a400012d99b2
#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 17477454 via CL 17926793 via CL 18361971 via CL 18362051
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18362115 by brett miller in ue5-release-engine-test branch]