Commit Graph

221 Commits

Author SHA1 Message Date
martin ridgers
c41c6badd7 Fixed universal character warnings from the ISPC compiler.
UBT defines some macros which embed the path of the user's sync. UE_LIVE_CODING_ENGINE_DIR being one such example. If the user's sync path contains a path element that starts with a 'u' followed by valid hexadecimal characters, such as 'd:\p4\ue5-release' the '\ue5' gets interpreted as an escaped universal character. ISPC compiler doesn't like this.

#rb andrew.davidson
#jira none
#rnx
#preflight 61f112fcc94cf78aac2218fe

#ROBOMERGE-AUTHOR: martin.ridgers
#ROBOMERGE-SOURCE: CL 18733488 in //UE5/Release-5.0/... via CL 18733493 via CL 18733525
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18733531 by martin ridgers in ue5-main branch]
2022-01-26 04:41:34 -05:00
andrew davidson
08570f0250 LWC: Enable ISPC for LWC double types. Submitted on behalf of jeff.rous[at]intel.com
#rb andy.davidson
#jira UE-107988
#preflight 61eec2feaa3f15faa57a5702

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18708912 in //UE5/Release-5.0/... via CL 18708982 via CL 18709226
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18709243 by andrew davidson in ue5-main branch]
2022-01-24 10:54:27 -05:00
arne schober
f1dfec810d REL - Consolidate Coroutine compiler switches
#preflight 61eb2a6bc557ec200193db0d

#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 18701113 in //UE5/Release-5.0/... via CL 18701116 via CL 18701155
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18701160 by arne schober in ue5-main branch]
2022-01-21 22:42:24 -05:00
Marc Audy
c43360f47c Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
#[fyi] Aurel.Cordonnier

#ushell-cherrypick of 18448630 by Marc.Audy
#preflight none

[CL 18483677 by Marc Audy in ue5-main branch]
2021-12-17 03:41:59 -05:00
jon nabozny
fe2a14c9b9 Fixed UHT warnings about returning null from a function that expects a non-nullable string.
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 18242308 via CL 18372255 via CL 18372319
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18372369 by jon nabozny in ue5-release-engine-test branch]
2021-12-03 15:38:29 -05:00
patrick enfedaque
bc6bb2fd87 Fix duplicate 'GetISPCObjectFileFormat' definition caused by integration
[FYI] jon.nabozny

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 18367844 in //UE5/Release-5.0/... via CL 18367848
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18367849 by patrick enfedaque in ue5-release-engine-test branch]
2021-12-03 08:39:34 -05:00
jon nabozny
f59cbe4047 ISPC update and support for setting explciit ISPC CPU target
Manual cherrypick of Jeff Newquist's CL 17570840:
Provide API to override output format of ISPC for platforms that should use an option other than --emit-obj
#rb brian.white

Additional changes by Jeff Newquist:
- update to ISPC 1.16.1
- set CPU target for ISPC


#rb Jeff.Newquist
#lockdown michal.valient
#jira UE-124897, FROST-5511
#preflight 615659689dc4c50001387dcc

#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: eric.mcdaniel
#ROBOMERGE-SOURCE: CL 17693756 via CL 17968371 via CL 18366221 via CL 18366330
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18366391 by jon nabozny in ue5-release-engine-test branch]
2021-12-03 01:45:46 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
jeff newquist
2545a44606 Provide API to override output format of ISPC for platforms that should use an option other than --emit-obj
#rb brian.white
#jira none

#ROBOMERGE-AUTHOR: jeff.newquist
#ROBOMERGE-SOURCE: CL 17570840 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17570853 by jeff newquist in ue5-release-engine-test branch]
2021-09-20 10:54:19 -04:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
jonathan adamczewski
42ef103436 UnrealBuildTool:
Add new commandline option: -AlwaysRulesCompile, ensures that rules assemblies will be compiled during the run.

#jira none

#ROBOMERGE-SOURCE: CL 17428445 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17428452 by jonathan adamczewski in ue5-release-engine-test branch]
2021-09-03 19:27:06 -04:00
rolando caloca
f6cd88c157 UE5 - Remove platform
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh

#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
jonathan adamczewski
b0c6904623 Cache the xcode version obtained from xcodebuild
Each invocation of `xcodebuild -version` can take > 100ms. Caching the result reduces startup time of UnrealBuildTool and AutomationTool by 1-2 seconds.

#jira none

#ROBOMERGE-SOURCE: CL 16999582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16999589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-07-29 15:03:58 -04:00
brandon schaefer
a90cdbe7c2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier

#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
jonathan adamczewski
64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
233b7719a5 <saved by Perforce>
#ROBOMERGE-SOURCE: CL 16642197 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16642206 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 11:37:42 -04:00
jonathan adamczewski
ad86e81438 UnrealBuildTool:
Add a StringComparison argument to CreateIntermediateTextFile() and require callers to make a decision about the case-sensitivity used when considering whether to re-write a file.

(This is intentionally explicit and verbose at the call-site - we should implement a better solution. This change makes it clear that there is work to be done to be able to simplify the interface and achieve reliable behavior.)

As a first pass, C++ files (headers, cpp files, pch files) will have a case-sensitive comparison (C++ code is, mostly, case sensitive), Linux script files have a case-sensitive comparison (case-sensitive filesystem), and all other files are compared disregarding case - to match pre-existing behavior, and with the desire to not borrow more surprises than necessary.

#jira none

#ROBOMERGE-SOURCE: CL 16616339 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16616345 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 19:45:21 -04:00
jonathan adamczewski
d58996b916 UnrealBuildTool: move some path constants into BuildUtilities
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.

The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.

Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.

#jira none

#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 12:55:13 -04:00
jonathan adamczewski
a865a21fb0 Move FileItem and DirectoryItem into BuildUtilities
#jira none

#ROBOMERGE-SOURCE: CL 16596289 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16596323 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 19:06:03 -04:00
jonathan adamczewski
3d5833e02f Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
#jira none
#rb joe.kirchoff

#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
Marc Audy
e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
jonathan adamczewski
1f82bedc58 Removal some references to Mono
#trivial
#jira none

[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00
jack porter
e8e44fce0c Fix issue with Windows launch on IOS giving actool error
Fix hang deploying files to IOS from Windows
#jira UE-107631
#jira UE-113859
#rb Axel.Riffard
#lockdown jack.porter
[FYI] Will.Damon, Axel.Riffard

#ROBOMERGE-SOURCE: CL 16059357 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16061404 by jack porter in ue5-main branch]
2021-04-20 10:44:53 -04:00