Commit Graph

230 Commits

Author SHA1 Message Date
arne schober
f1dfec810d REL - Consolidate Coroutine compiler switches
#preflight 61eb2a6bc557ec200193db0d

#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 18701113 in //UE5/Release-5.0/... via CL 18701116 via CL 18701155
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18701160 by arne schober in ue5-main branch]
2022-01-21 22:42:24 -05:00
jonathan adamczewski
65f389b113 UBT: Add minimal C++ coroutine support
#jira none
#preflight 61e851d4b875abaf3325e52a

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18663529 in //UE5/Release-5.0/... via CL 18663561 via CL 18663611
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18663658 by jonathan adamczewski in ue5-main branch]
2022-01-19 15:08:30 -05:00
will damon
08957ffbc4 Set new default shader for Apple platforms and IOS 15 support
#jira UE-131184
#jira UE-124744
#rb jack.porter
#[fyi] will.damon carl.lloyd axel.riffard
#preflight 618e2f249e784835d570d871

#ushell-cherrypick of 18165990 by axel.riffard

[CL 18598774 by will damon in ue5-main branch]
2022-01-13 12:27:13 -05:00
jonathan adamczewski
2c4f852baa UnrealBuildTool: Remove references to UE4, changes affecting Mac platforms.
#jira UE-111420
#rb will.damon
#rb dave.hunter
#preflight none

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18566526 in //UE5/Release-5.0/... via CL 18566532
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18566536 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-10 18:03:06 -05:00
jonathan adamczewski
c7aeb00f62 UnrealBuildTool: Remove various references to UE4.
#jira UE-111420
#trivial
#preflight none

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18565554 in //UE5/Release-5.0/... via CL 18565574
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18565586 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-10 16:46:00 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
axel riffard
e97e2efb50 Fix iOS Location Usage Description #jira UE-115155 #7866 #rb jack.porter
#ROBOMERGE-SOURCE: CL 17397701 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17397760 by axel riffard in ue5-release-engine-test branch]
2021-09-02 00:11:25 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
jack porter
49a0a99299 Fixed IOS Shipping build linker error with spaces in project path in Launcher builds
#jira UE-118568
#rb Florin.Pascu

#ROBOMERGE-SOURCE: CL 16782051 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16782058 by jack porter in ue5-release-engine-test branch]
2021-06-25 05:05:36 -04:00
axel riffard
43f1f454ef Refactor iOS Icons : create asset catalog according to present file
#jira UE-72584
#rb jack.porter
#preflight 60d4858157b3020001153d0c

#ROBOMERGE-SOURCE: CL 16773695 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16773701 by axel riffard in ue5-release-engine-test branch]
2021-06-24 10:59:52 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
jonathan adamczewski
223a11ee71 UnrealBuildTool
Adding "using UnrealBuildBase" to some files (submitted separately to make subsequent CLs smaller)

#jira none
#trivial

#ROBOMERGE-SOURCE: CL 16657799 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16657806 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-14 09:25:41 -04:00
jonathan adamczewski
64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
ad86e81438 UnrealBuildTool:
Add a StringComparison argument to CreateIntermediateTextFile() and require callers to make a decision about the case-sensitivity used when considering whether to re-write a file.

(This is intentionally explicit and verbose at the call-site - we should implement a better solution. This change makes it clear that there is work to be done to be able to simplify the interface and achieve reliable behavior.)

As a first pass, C++ files (headers, cpp files, pch files) will have a case-sensitive comparison (C++ code is, mostly, case sensitive), Linux script files have a case-sensitive comparison (case-sensitive filesystem), and all other files are compared disregarding case - to match pre-existing behavior, and with the desire to not borrow more surprises than necessary.

#jira none

#ROBOMERGE-SOURCE: CL 16616339 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16616345 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 19:45:21 -04:00
jonathan adamczewski
d58996b916 UnrealBuildTool: move some path constants into BuildUtilities
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.

The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.

Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.

#jira none

#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 12:55:13 -04:00
florin pascu
5c6b326cdb Build fix Ios/Tvos
#jira none
#rb none

#ROBOMERGE-SOURCE: CL 16603677 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16603697 by florin pascu in ue5-release-engine-test branch]
2021-06-09 08:39:26 -04:00
jonathan adamczewski
a865a21fb0 Move FileItem and DirectoryItem into BuildUtilities
#jira none

#ROBOMERGE-SOURCE: CL 16596289 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16596323 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 19:06:03 -04:00
jonathan adamczewski
3d5833e02f Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
#jira none
#rb joe.kirchoff

#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
axel riffard
8082e17223 Refactor iOS Icons
#jira UE-72584
#rb jack.porter
#preflight 60bef2cb0c76f90001d9e9a9

[CL 16583855 by axel riffard in ue5-main branch]
2021-06-08 03:06:05 -04:00
axel riffard
ad1cae93c6 Remove iOS 11 and 12 references
#lockdown jack.porter
#rb jack.porter
#jira UE-106401
#preflight 60b8795a5719ca00019e9de5

[CL 16544610 by axel riffard in ue5-main branch]
2021-06-03 04:14:43 -04:00
aurel cordonnier
43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
will damon
e10694c041 Update Mac/iOS/tvOS compiler options
- Remove "-fobjc-abi-version=2"
- Remove "-fobjc-legacy-dispatch"
- Remove "-gdwarf-2" and replace with "-g"

#rb jack.porter, dave.hunter
#jira none
#rnx
#fyi carl.lloyd, josh.adams
#robomerge 4.27

[CL 16418193 by will damon in ue5-main branch]
2021-05-21 09:56:55 -04:00
aurel cordonnier
8eebe8841f Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937

[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
will damon
bc656d20e0 Initial import of AGXRHI
AGXRHI is starting out as a clone of MetalRHI, but will be refactored and overhauled with several goals in mind:

- Reduce/Eliminate technical debt
- Substantially improve readability and maintainability
- Introduce clear layers for platform independent vs dependent code
- Reduce memory footprint and generally improve memory usage
- Remove legacy concepts (like manual reference counting) and enable better integration with platform tools
- Implement newer and more modern features provided by Metal (such as ray tracing and enhanced command buffer debugging)
- Target/tune the software architecture and API usage for performance on Apple designed GPUs

#rb jack.porter, richard.wallis
#jira none
#fyi lukas.hermanns
#rnx

[CL 16225160 by will damon in ue5-main branch]
2021-05-06 15:47:24 -04:00
jonathan adamczewski
1f82bedc58 Removal some references to Mono
#trivial
#jira none

[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00