Parsing uses UTF-8 to avoid conversion of UTF-8 and ANSI strings, and conversion to a string uses ANSI to avoid expensive conversion from UTF-16.
Includes a change to mask out record-only flags from values in FCacheRecordPolicy::Transform.
#rb Matt.Peters
#rnx
#preflight 61f9934d162e627eab43ebfd
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18814354 in //UE5/Release-5.0/... via CL 18814383 via CL 18822771
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824304 by devin doucette in ue5-main branch]
- Adding new enumeration to select PCM, ADPCM, Bink, and "platform specific"
- Updated platform codecs and various APIs to select correctly which codec to use
- Changed "is seekable streaming" semantics to "Is Seekable" since that is more correct in a post-stream-caching world
- Tried to clean up platform backends. Unable to move Bink decoder to multiplatform code because of module dependencies, will require a future refactor of our decoder module setup.
#rb Phil.Popp, Jimmy.Smith
#jira UE-140860
#preflight 61f97ad7f02e20f45add6d45
#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 18813332 in //UE5/Release-5.0/... via CL 18813341 via CL 18822758
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824290 by aaron mcleran in ue5-main branch]
Blueprint real number support.
This change deprecates the use the of "float" and "double" types in Blueprints in favor of a new "real". By default, "real" is back by a double precision floating point number. However, it can be single precision if the number is a native float property or function parameter. This distinction won't be visible to the Blueprint user: in both instances, they'll be represented by "real" pin types. During deserialization, we'll automatically convert Blueprint pin types to use real/doubles, unless they're used to represent native code (including delegate signatures).
One consequence of this change is that we need to perform implicit casts between single and double precision real numbers. During Blueprint compilation, the compiler will detect points in the graph for when either a widening or narrowing conversion needs to occur. Subsequently, the script bytecode will contain a new cast instruction that performs the conversion. This also works on container types, but each entry in the container will have to be converted. This can introduce unwanted overhead for large containers that are frequently passed between Blueprint and native code.
The scope of this change affects Blueprints used by Gameplay, Animation, Control Rig, and UMG.
#rb marc.audy (serialization changes)
#jira UE-116484
#preflight 61f8bdd5a2514ba12ff7bdfc
#ROBOMERGE-AUTHOR: dave.jones2
#ROBOMERGE-SOURCE: CL 18809077 in //UE5/Release-5.0/... via CL 18809455 via CL 18822548
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18823569 by dave jones2 in ue5-main branch]
Add batched Put and PutValue.
Update Batched Get to send the RecordPolicy with each key.
Update GetChunks to send the CachePolicy as string and to handle SkipData in the response.
Add more unit tests for upstream behavior and GetChunks.
Update the CacheRecordPolicy Save/Load to match the new variable names on FCacheRecordPolicy.
Deploy new zenserver binaries with the required matching server-side changes.
#rb Per.Larsson,Devin.Doucette
#rnx
#preflight 61f94e5980608c7029b8fc5c
#ROBOMERGE-AUTHOR: matt.peters
#ROBOMERGE-SOURCE: CL 18808743 in //UE5/Release-5.0/... via CL 18809399 via CL 18822531
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18823289 by matt peters in ue5-main branch]
- Debug files are now included in all non-shipping builds, and optionally can be included in shipping builds if the IncludeDebugFiles flag is enabled in the project packaging settings.
#jira UE-112965
#rb David.Harvey
#preflight 61f9309a537702981c3e21d2
#ROBOMERGE-AUTHOR: luke.thatcher
#ROBOMERGE-SOURCE: CL 18807423 in //UE5/Release-5.0/... via CL 18809191 via CL 18822230
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18823252 by luke thatcher in ue5-main branch]
#rb Per.Larsson, Devin.Doucette
#jira UE-133497
#rnx
#preflight 61f835491c5ac5523462810a
- A lot of files have been touched but most of this is changing FPayload::IsValid to !FIoHash::IsZero, the main changes are in EditorBulkData/EditorBulkDataTests
- The only difference between FPayloadId and FIoHash is that the former considered the hash of an invalid or empty buffer to be 'invalid' too where as FIoHash would return a valid hash
-- To keep behaviour the same, we only hash payloads in EditorBulkData using a utility method ::HashBuffer which will not hash empty or invalid payloads and return a default FIoHash instead.
-- Unit tests have been extended to prove that the behaviour has not changed.
#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18806362 in //UE5/Release-5.0/... via CL 18808527 via CL 18821790
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18822154 by paul chipchase in ue5-main branch]
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8719ea6632a34f35e654b
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18801709 in //UE5/Release-5.0/... via CL 18802160 via CL 18821533
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821619 by andrew davidson in ue5-main branch]
r.VelocityOutputPass supports the 3 valid settings: depth pass, base pass, after base pass.
#rb rob.krajcarski
#preflight 61f86031114ec25fe0b87dab
#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 18799499 in //UE5/Release-5.0/... via CL 18801888 via CL 18802482
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18808175 by jeremy moore in ue5-main branch]
Fixing backends to respect the masked flags includes a few fixes to handling of ~Query by Put and PutValue.
#rb Matt.Peters
#rnx
#preflight 61f7f7ede55232619f887977
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18790481 in //UE5/Release-5.0/... via CL 18790769 via CL 18791304
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18791515 by devin doucette in ue5-main branch]