Ben Marsh
5d2f5d3c9d
Attempt to fix exception when trying to resolve include paths on Linux. If we get an exception because the filename exceeds MAX_PATH, it can't be the header we're looking for.
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#codereview Robert.Manuszewski
#lockdown Nick.Penwarden
[CL 2623796 by Ben Marsh in Main branch]
2015-07-16 19:15:22 -04:00
Mike Beach
921c9af991
Fixing CIS warning: mono, FPotentialStaleBinariesVisitor construction list not matching order of field declarations.
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#codereview Jaroslaw.Palczynski
#lockdown Nick.Penwarden
[CL 2623383 by Mike Beach in Main branch]
2015-07-16 14:19:13 -04:00
Jaroslaw Palczynski
eba5c293bd
UE-18712: In editor Compile & Hot Reload always fails.
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Fixed hot reload problem caused by CL 2615855.
#lockdown Nick.Penwarden
[CL 2623140 by Jaroslaw Palczynski in Main branch]
2015-07-16 09:59:24 -04:00
Jaroslaw Palczynski
7b621f8a6a
UE-18578: Hot-Reload: UBT is not properly detecting hot-reload compilation.
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#lockdown Nick.Penwarden
[CL 2623139 by Jaroslaw Palczynski in Main branch]
2015-07-16 09:58:09 -04:00
Ben Marsh
648ced6e56
Fix promotable triggers failing.
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#lockdown Nick.Penwarden
[CL 2623089 by Ben Marsh in Main branch]
2015-07-16 08:28:26 -04:00
Ankit Khare
9f0dbaee08
#html5 fix packaging when prebuildsync was not called ( packaging content only games, sync'd from perforce)
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[CL 2622371 by Ankit Khare in Main branch]
2015-07-15 16:37:24 -04:00
Chris Babcock
c5590c37da
Fix to packaging blacklist to ignore blank lines in file
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#ue4
[CL 2622329 by Chris Babcock in Main branch]
2015-07-15 16:20:40 -04:00
Dmitry Rekman
ce0e9c539a
Fix UBT.
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#codereview Nick.Whiting
[CL 2622081 by Dmitry Rekman in Main branch]
2015-07-15 14:12:49 -04:00
Nick Whiting
550a6d5280
#gearvr Fix for so deployment
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[CL 2622067 by Nick Whiting in Main branch]
2015-07-15 14:01:33 -04:00
Jaroslaw Palczynski
98611dbff9
UHT: Added class range validation in exporting code to prevent crashes when they occur during bad parsing.
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#codereview Robert.Manuszewski
[CL 2622001 by Jaroslaw Palczynski in Main branch]
2015-07-15 13:24:05 -04:00
Jaroslaw Palczynski
e54a85cb09
UnrealSync: Added option to delete stale binaries after successful sync.
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[CL 2621944 by Jaroslaw Palczynski in Main branch]
2015-07-15 12:32:48 -04:00
Matthew Griffin
12677cb830
Fixed various issues that were only showing up during the process of packaging a project from the editor
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I think MainFrame can normally assume that generic commands have been registered by slate application but not in the case of a cook
#jira UE-17346
[CL 2621812 by Matthew Griffin in Main branch]
2015-07-15 11:16:31 -04:00
Richard Hinckley
476144b565
Temporarily removing DoxygenInputFilter solution from ToolsForDocumentation node until it's clear why that node is breaking.
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[CL 2621711 by Richard Hinckley in Main branch]
2015-07-15 10:23:13 -04:00
Richard Fawcett
37ce334ad5
UAT: Get better diagnostics when we encounter a PathTooLongException in TempStorage.
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#reviewedby Leigh.Swift
[CL 2621673 by Richard Fawcett in Main branch]
2015-07-15 09:39:04 -04:00
James Moran
df424026a3
Enable HTML5 networking plugin by default.
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Allow UAT to deploy websocket dedicated servers for HTML5.
UEPLAT-793 & UEPLAT-795
[CL 2621662 by James Moran in Main branch]
2015-07-15 09:24:49 -04:00
Ben Marsh
5efa7ead49
Reduce max temp storage time to 1 day.
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[CL 2621246 by Ben Marsh in Main branch]
2015-07-14 21:24:22 -04:00
Daniel Wright
e92e251bb6
GenerateCoordinateSystem2 in Lightmass, slightly faster version
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PR #1067
[CL 2621169 by Daniel Wright in Main branch]
2015-07-14 19:22:29 -04:00
yaakuro
1c630d59b1
Add CodeLite support (on Linux) - UE-18561, UE-18564.
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- Includes PR #1378 and #1379 (both contributed by yaakuro)
* Adds CodeLite project generator to UBT (can be invoked on all platforms).
* Adds CodeLite source accessor plugin (whitelisted for Linux only).
* Desktop platform/game project generation switched to use .workspace on Linux.
- Minor cleanup (do not recompile UAT and its modules when generating Linux projects).
#codereview Josh.Adams, Robert.Manuszewski, Mike.Fricker
[CL 2621060 by Dmitry Rekman in Main branch]
2015-07-14 18:17:55 -04:00
Keli Hlodversson
9921c930cd
[INTEGRATE] Merging CL#2620775 using UE4-To-UE4-LauncherDev:
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Fix null pointer error in UnrealCEFSubProcess when passing the same callback handler more than once to a bound UObject method.
rb: Wes.Fudala
[CL 2620782 by Keli Hlodversson in Main branch]
2015-07-14 16:06:52 -04:00
Ankit Khare
ce28ed2dfd
#html5 html5 sdk has a race condition when handling temporary folders in a custom location. Fix by removing offiending code in the SDK and recreate the temp folder in UBT before build.
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#codereview james.moran , ben.marsh
[CL 2620387 by Ankit Khare in Main branch]
2015-07-14 13:06:21 -04:00
Chris Babcock
b199ac3845
Better handling of multiple Android build targets (copies proper .so)
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#ue4
#android
#codereview Josh.Adams
[CL 2620274 by Chris Babcock in Main branch]
2015-07-14 11:53:53 -04:00
Richard Hinckley
b64e5a596d
New APIDocTool program added to ToolsForDocumentationNode.
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[CL 2620170 by Richard Hinckley in Main branch]
2015-07-14 11:03:09 -04:00
Rolando Caloca
0b148b053d
UE4 - D3D12RHI (not working)
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[CL 2620153 by Rolando Caloca in Main branch]
2015-07-14 10:56:01 -04:00
Ben Marsh
6f9e450953
Remove low-level overrides of ElectricCommander properties from GUBPNode: EC setup is all done inside ElectricCommander.cs now.
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[CL 2619964 by Ben Marsh in Main branch]
2015-07-14 08:23:23 -04:00
Steve Robb
4e1172d62b
Prevent UHT crash when looking up parent types during code generation.
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#codereview robert.manuszewski
[CL 2619876 by Steve Robb in Main branch]
2015-07-14 06:27:34 -04:00