Ben Marsh
5c9e52a768
Horde: Configure a default storage backend, which writes to C:\ProgramData\HordeServer\Storage.
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#preflight none
[CL 23182251 by Ben Marsh in ue5-main branch]
2022-11-17 15:18:53 -05:00
Ben Marsh
2ebc711659
Horde: Allow comments in JSON config files.
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#preflight none
[CL 23182214 by Ben Marsh in ue5-main branch]
2022-11-17 15:17:19 -05:00
Josh Engebretson
5a0873b669
Horde: TestCollection fixes
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#jira none
#rnx
#preflight none
[CL 23181913 by Josh Engebretson in ue5-main branch]
2022-11-17 15:07:46 -05:00
Ben Marsh
3f355c04d5
UAT: Revert changes to PDB generation on ARM64 until CI errors can be fixed.
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#preflight none
[CL 23179836 by Ben Marsh in ue5-main branch]
2022-11-17 13:42:19 -05:00
Ben Marsh
c5ea9d7d29
UAT: Add support for Windows on ARM64 through RunUAT.bat.
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#preflight none
[CL 23179353 by Ben Marsh in ue5-main branch]
2022-11-17 13:07:35 -05:00
Ben Marsh
39cea381f3
UAT: Disable PDB generation on win-arm64. This is a known issue in NET 6 ( https://github.com/dotnet/roslyn/issues/59421 ).
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#preflight none
[CL 23179342 by Ben Marsh in ue5-main branch]
2022-11-17 13:07:09 -05:00
Joakim Lindqvist
bcc24b5216
UnrealCloudDDC - Update changelog
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[CL 23175644 by Joakim Lindqvist in ue5-main branch]
2022-11-17 09:56:42 -05:00
Joakim Lindqvist
6230877e6a
UnrealCloudDDC - Removed unused usings
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#preflight none
[CL 23175634 by Joakim Lindqvist in ue5-main branch]
2022-11-17 09:56:11 -05:00
Josh Engebretson
7e69fb4095
Horde: Add a clickable history icon to automation device rows to facilitate being able to select various text in the row, such as ips
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#jira UE-170264
#rnx
#preflight none
#skipci
[CL 23175627 by Josh Engebretson in ue5-main branch]
2022-11-17 09:55:10 -05:00
Joakim Lindqvist
4e023168fb
UnrealCloudDDC - Added operation.name tag to operations that were missing it, this is used by datadog to group operations together and is the display name of the span in the flame graph.
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#preflight none
[CL 23175459 by Joakim Lindqvist in ue5-main branch]
2022-11-17 09:38:38 -05:00
Joakim Lindqvist
a102534f61
UnrealCloudDDC - Added resource names to http calls to emulate datadog instrumentation. Also added service.name to scylla calls to correctly assign these traces to the scylla service
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#preflight none
[CL 23175145 by Joakim Lindqvist in ue5-main branch]
2022-11-17 09:13:06 -05:00
Joakim Lindqvist
2455f26a45
UnrealCloudDDC - Adopted more standard OpenTelemetry options for controlling instrumentation and tweaked some spans to appear closer to the information we got from the datadog automatic tracing (which was more readable then OpenTelemetry out of the box)
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#preflight none
[CL 23174644 by Joakim Lindqvist in ue5-main branch]
2022-11-17 08:19:07 -05:00
Joakim Lindqvist
9f8a7dfb32
OidcToken - Added error page when there is a problem logging in, polished the look of the success page. Also updated the text in the popup prompt for login to read a bit better.
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#preflight none
[CL 23174150 by Joakim Lindqvist in ue5-main branch]
2022-11-17 06:39:30 -05:00
leon huang
263ff88b8c
Update Smartling localization to use Smartling namespaces to reduce duplicated strings and leverage the string sharing feature for Smartling.
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#rb: trivial
#preflight: 637575d5ee4d25f90ac26a28
#jira: FORT-539764
[CL 23172512 by leon huang in ue5-main branch]
2022-11-17 00:29:21 -05:00
Wojciech Krywult
887bdc1480
Build: Symbol Server: Downgraded failure to add source indexing to a pdb from a breaking exception to a log message (Windows-based platforms).
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PdbStr.exe tool that is used to add source information to .pdb can't handle large (> 4 BG) symbol files and there isn't much we can do about it. Some of our builds produce such symbols which leads to whole build tasks being failed (and symbols not being stored at all).
I tried to predice such cases by checking the size of .pdb before trying to invoke PdbStr.exe and it works in some cases, but apparently it's not precise enough because we have cases in our build farm which pass my check but fail later on when PdbStr.exe is started.
#preflight 63756b4832484253059d8856
#rb none
#rnx
[CL 23164999 by Wojciech Krywult in ue5-main branch]
2022-11-16 18:16:47 -05:00
tim smith
955687fe3a
Fixed C# UHT to properly generate an error (as per C++ UHT) when TObjectPtr or TLazyObjectPtr is used as the value for a container in a function.
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#rb self
#preflight 637542e31d25fe8b93411738
[CL 23164289 by tim smith in ue5-main branch]
2022-11-16 17:41:33 -05:00
Josh Engebretson
d3975ad51c
Horde: Fix warning with test ids
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#jira none
#rnx
#preflight none
#skipci
[CL 23163731 by Josh Engebretson in ue5-main branch]
2022-11-16 17:04:23 -05:00
tim smith
8dc34c973e
Fixed issue where functions would report a conflict with a property when it shouldn't have.
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#rb self
#preflight 63753f681d25fe8b93402d0f
[CL 23163718 by tim smith in ue5-main branch]
2022-11-16 17:03:49 -05:00
brandon schaefer
4f85084928
[UBT] Add options to enable pie and stack protector for target rules
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disabled by default
#rb Josh.Adams, Zack.Neyland
#preflight 637526e4ee4d25f90aa62e6c
[CL 23163701 by brandon schaefer in ue5-main branch]
2022-11-16 17:02:54 -05:00
Josh Engebretson
15ec693a7e
Horde: Fix issue with long uri when requests test responses
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#jira none
#rnx
#preflight none
[CL 23163542 by Josh Engebretson in ue5-main branch]
2022-11-16 16:58:14 -05:00
tim smith
cdf6a9550f
Fixed C# UHT to properly generate an error when "const" is used inappropriately in a function or property declaration.
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#rb self
#preflight 63753ad58f4cb2e4dc5b9fb3
[CL 23163109 by tim smith in ue5-main branch]
2022-11-16 16:35:26 -05:00
Josh Engebretson
a35668b281
Horde: Explict test endpoint and adding test details
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#jira none
#rnx
#preflight none
[CL 23162141 by Josh Engebretson in ue5-main branch]
2022-11-16 16:00:17 -05:00
vincent robert
2f7a1ef1f2
Fix potential bug in Triangle Overlap
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Avoid division by zero
#preflight 637511831d25fe8b9334717d
#rb jaco.vandyk
[CL 23160137 by vincent robert in ue5-main branch]
2022-11-16 15:01:25 -05:00
tim smith
0a2f2958b2
Fixed C# UHT to properly generate an error when a function's argument name shadows a property in the class or super classes.
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Fixed C++ UHT to no longer check for parameter name shadowing for delegates.
#rb self
#preflight https://horde.devtools.epicgames.com/job/6375290d232e3d12cb4474dc
[CL 23160122 by tim smith in ue5-main branch]
2022-11-16 15:00:59 -05:00
Jerome Delattre
590093ed9b
Always take the last member of the string for build command
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+ add more arguments to filter out
#preflight 6373abd81c114bec05ac2458
#rnx
#jira none
#rb Chris.Constantinescu
[CL 23159710 by Jerome Delattre in ue5-main branch]
2022-11-16 14:47:44 -05:00