Editor - Upgrading the Texture AssetTypeActions to be AssetDefinitions.
#jira UE-169989
#jira UE-165574
[CL 23121796 by nick darnell in ue5-main branch]
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[CL 23083536 by nick darnell in ue5-main branch]
[FYI] Nick.Darnell
Original CL Desc
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AssetDefinition - This is the seed of a long term replacement of IAssetTypeActions. IAssetTypeActions is woefully inadiquit now. It puts a lot of functionality in one place, which wouldn't be a terrible thing, except for the GetActions, and some of the menu stuff being built into this class. We need to make an effort to not have to load every single asset just to open the context menu you have selected, to-wit, a previous CL made it so that summoning the menu no longer *Had* to load the assets, however several remaining issues remained with the Blueprint Utility Actions, and the fact that we don't "KNOW" if we need to call GetActions for an asset. We could introduce a replacement in the class, but that would just get inherited, causing other issues. So instead the parallel UObject based AssetDefinition now exists. In large part it will probably be very similar to the other one, but several things in it probably need to chnage. For now there is a bridging concept in the form of the AssetDefinitionAssetTypeProxy.
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[CL 23072024 by bob tellez in ue5-main branch]
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[REVIEW]
[CL 23072002 by nick darnell in ue5-main branch]
Added a global event for when some package are migrated. This can be used for hotfixes and as extension point for systems to react or add stuff to the migration.
Other changes that were required for the new migration:
Level streaming is now aware that the world might be part of a instanced package. When it validate that file for the streamed world exist it will use the path from the package linker of the world package.
The level postload function now prefer to use the Instancing Context package remapping from its linker to determine where it should load some of its external UActorFolder.
The StringTableEditorModule was modified to be able to properly react to the migration.
This change will still require some change in a future release to reduce its memory usage.
#rb Francis.Hurteau
#jira UE-162943, UE-161367, UE-161364, UE-161359, UE-161357, UE-161355, UE-161354, UE-145342
#preflight 6358419f2e6690262abbce83
#lockdown jeanmichel.dignard
[CL 22798574 by julien stjean in ue5-main branch]
Also fixes the asset context menu section header for anim BPs to not read as "animation layer interface" (this is just the re-ordering of asset type action registration)
#jira UE-165922
#rb Jurre.deBaare
#preflight 633c33aff96f5ad403a2df41
[CL 22331996 by thomas sarkanen in ue5-main branch]
Make sure to avoid legacy factory in the file picker extension when interchange replace those.
#jira UE-165495 , UE-165509
#rb jeanluc.corenthin
#rnx
#preflight 63375b6fa852bd922c5ee87c
[CL 22284692 by alexis matte in ue5-main branch]