-Moving much of engine/source/runtime/headmounteddisplay to a plugin mainly to reduce minimum UE executable size and memory use. But this is also nice for organization. The ideal would be to move everything except interfaces used by core engine. VREditor pulling in UMotionControllerComponent is the main blocker at this time. That dependency is expected to go away eventually at which point we can do the rest of this transfer.
-Added dependencies to XRBase plugin or module as necessary, refactored to avoid some dependencies, removed a few unnecessary dependencies.
-Stripped vestigial VR references from a few project templates. Mostly just unused HeadMountedDisplay module refs, but a tiny bit of code from TP_Puzzle.
-Fixed dependency cycle ignores related to MaterialShaderQualitySettings PIEPreviewDeviceProfileSelector and UnrealEd. For reasons I do not understand the HeadMountedDisplay dependency on AugmentedReality was preventing the detection of those, long existent, cycles.
#jira UE-181824
#review
#rb Robert.Srinivasiah
#preflight 642f3cbf4c3ccbbdf1990a1f 6434291c28551807175e1142
[CL 24984065 by Jeff Fisher in ue5-main branch]
#preflight 642dca73c6769c6082fc8693
#rb Phil.Pizlo
#rb Andrew.Scheidecker
This patch makes it possible to generate header files in a way that the Verse VM will take advantage of.
[CL 24960308 by saam barati in ue5-main branch]
* Add MinimumCpuArchitectureX64 enum, valid values are None, AVX, AVX2, & AVX512. Default value is None
* Obsolete boolean bUseAVX in favor of MinCpuArchX64
* Add MinCpuArchX64 setting to TargetRules
* Add Optional MinCpuArchX64 to ModuleRules, will override any target setting if not null
* Only pass this /arch for x64 platforms
* Can be controlled on the command line with -MinCpuArchX64=
#jira UE-181851
#rb Bryan.Sefcik
#preflight 6425fc7f91589478cdc7867c
[CL 24861220 by Joe Kirchoff in ue5-main branch]
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Module CppStandard needs to be overridden if it doesn't match the target, rather than if it doesn't match the default
#preflight 640659f02559570cc77b55ed
[CL 24532448 by joe kirchoff in ue5-main branch]
- Added IntermediateDirectoryNoArch to UEBuildModule (we can use this in the future to put generated definitions headers, which can help reduce rebuilds going between multi- and single-arch)
#rb Joe.kirchoff
#jira UE-178211,UE-178589
#preflight 63fd3cb72b1a2765f9a46322
[CL 24441385 by josh adams in ue5-main branch]
Note: This also implicitly disables PCH usage if a private PCH isn't set (this was previously fatal, but we need to be more flexible if we're overriding from the target).
#rb joe.kirchoff
[CL 24225336 by ben woodhouse in ue5-main branch]