Commit Graph

227 Commits

Author SHA1 Message Date
Ben Marsh
ee96a167ce BuildGraph: Add missing copyright notice.
#preflight none

[CL 25080746 by Ben Marsh in ue5-main branch]
2023-04-17 20:42:21 -04:00
Ben Marsh
928e531dd8 BuildGraph: Add a task to create a report for the Horde dashboard. Experimental; may be removed in future.
#preflight 643dbc548d0bcde49cc85bd3

[CL 25080498 by Ben Marsh in ue5-main branch]
2023-04-17 20:17:23 -04:00
Ben Marsh
127dd2605c BuildGraph: Always register a "docker compose down" command to run after a "docker compose up".
#preflight none

[CL 25067999 by Ben Marsh in ue5-main branch]
2023-04-17 10:38:23 -04:00
Ben Marsh
5e0f9fa32c BuildGraph: Fix Tag property not being respected in WriteTextFile task.
#preflight none

[CL 25057939 by Ben Marsh in ue5-main branch]
2023-04-14 21:37:27 -04:00
Ben Marsh
54af91f7c1 BuildGraph: Fix \r characters being matched when parsing NuGet package output on Windows.
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[CL 25023577 by Ben Marsh in ue5-main branch]
2023-04-13 08:52:52 -04:00
Ben Marsh
78429afc73 BuildGraph: Fix another case sensitivity issue for NuGetLicenseCheck.
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[CL 25023361 by Ben Marsh in ue5-main branch]
2023-04-13 08:31:38 -04:00
Ben Marsh
0ab39a6ccb BuildGraph: Use lowercase directories when looking for NuGet packages, to fix case sensitivity on Linux.
#preflight none

[CL 25023277 by Ben Marsh in ue5-main branch]
2023-04-13 08:23:41 -04:00
Ben Marsh
550c1c90c1 Horde: Query the configured NuGet package folders before finding dependencies.
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[CL 25017038 by Ben Marsh in ue5-main branch]
2023-04-12 17:53:24 -04:00
Ben Marsh
77f13e1c52 Horde: Check NuGet licenses as part of Horde Server build process.
Include variants of current standard licenses which appear in NuGet packages with slightly different punctuation/formatting to use as a reference set of current licenses.

#preflight none

[CL 25015973 by Ben Marsh in ue5-main branch]
2023-04-12 17:11:16 -04:00
Ben Marsh
14f12868ca BuildGraph: Add a command for verifying that a project only references NuGet packages with allowed licenses.
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[CL 25015429 by Ben Marsh in ue5-main branch]
2023-04-12 16:46:32 -04:00
Joe Kirchoff
f25a61bc18 Support multiple path filters in FindModifiedFiles, update modified files tasks to also consider .h
#rnx
#preflight 6414dc2b8354cad0fa24d57b

[CL 24697002 by Joe Kirchoff in ue5-main branch]
2023-03-17 17:36:43 -04:00
Ben Marsh
056933d936 Allow setting executable bits for files in zip archives from Windows, and set the executable permissions on Mac/Linux builds of UGS-CLI by default.
#preflight none

[CL 24616578 by Ben Marsh in ue5-main branch]
2023-03-13 13:41:26 -04:00
Ben Marsh
52e2a653f4 UAT: Support specifying a duration and paused flag for new tool deployments.
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[CL 24591741 by Ben Marsh in ue5-main branch]
2023-03-10 10:37:10 -05:00
Ben Marsh
e141cb6196 More UAT structured logging fixes.
#preflight 6408dee3b0544ef0b4bca696

[CL 24564590 by Ben Marsh in ue5-main branch]
2023-03-08 14:32:15 -05:00
Ben Marsh
235eb77726 Change to structured logging in other AutomationTool projects.
#preflight 6408c4478c0039bbf750e861

[CL 24562553 by Ben Marsh in ue5-main branch]
2023-03-08 12:43:35 -05:00
Ben Marsh
b781f56bcb Missing files.
#preflight none

[CL 24554145 by Ben Marsh in ue5-main branch]
2023-03-07 21:56:30 -05:00
Ben Marsh
89d6613573 UAT: Refactor AutomationUtils and BuildGraph to use structured logging.
#preflight 6407c4c26e1dadfcdab25849

[CL 24553706 by Ben Marsh in ue5-main branch]
2023-03-07 21:23:47 -05:00
Ben Marsh
8e8c63e8a8 UAT: Include a version number when deploying a new tool version.
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[CL 24527453 by Ben Marsh in ue5-main branch]
2023-03-06 14:39:54 -05:00
Ben Marsh
c6e333bf21 UGS: Modify build script to support uploading CLI clients to Horde.
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[CL 24502637 by Ben Marsh in ue5-main branch]
2023-03-03 13:13:27 -05:00
janurbanech13
ae9fd95e3a PR #10096: Added new argument for UnzipTask to allow disabling Overwrite files (Contributed by janurbanech13)
#jira UE-176447
#preflight 63ff724a437ce3e7f3059498

[CL 24462934 by janurbanech13 in ue5-main branch]
2023-03-01 10:51:54 -05:00
Ben Marsh
38e38030bf Include a generated TargetInfo.json file with the pre-built editors, and set the "promoted" flag by default.
This allows running the editor without having to run UBT to determine all the available targets for a project.

#preflight none

[CL 24461562 by Ben Marsh in ue5-main branch]
2023-03-01 09:22:34 -05:00
Bryan Johnson
cea4a933e1 Add the ability to filter based on extensions
#jira none
#rnx
#rb Ryan.Hummer
#preflight 63e15e06c2257e56f4f193b2

[CL 24036931 by Bryan Johnson in ue5-main branch]
2023-02-06 15:12:28 -05:00
Ben Marsh
aa97a75653 BuildGraph: Add a parameter to the cook task to disable tagging outputs. This can take a long time for large cooks.
#preflight none

[CL 23896963 by Ben Marsh in ue5-main branch]
2023-01-27 21:07:21 -05:00
josh adams
1610c3bee3 UnrealArch/UnrealArchitectures changes
- Creates the UnrealArchitectures class, which wraps a list of UnrealArch objects
 - UnrealArch is a single architecture, expandable enum-like struct
 - There is no more concept of "no/default architecture", there is always a valid active architecture when building
 - Most uses of "string Architecture" are replaced with one of the two above, depending if multiple architectures are supported or not
 - UnrealArch has some platform-extensions for platform-specific naming (like Linux adds in LinuxName that turns, for instance, Arm64 -> aarch64-unknown-linux-gnueabi, which is used in folder names, etc)
 - UnrealArch has bIsX64 which can be used determine intel instruction set (as opposed to arm)
 - TargetRules class has an "Architecture" accessor that will return a single architecture if the active architectures is a single architecture, or throw an exception if multiple. This is useful in a majority of the cases where a paltform can only have a single architecture active in TargetRules (microsoft platforms, for instance, will create separate targets when compiling multiple architectures at once)
 - Added UnrealArchitectureConfig class, which contains all the architecture information for a platform (what architectures are supported, what ones are currently active for given project, etc)

#preflight 63c81fb5b065224750a1759e
#rb mike.fricker,roman.dzieciol,joe.kirchoff,dmytro.vovk,brandon.schaefer [various parts]
#p4v-preflight-copy 23562471

[CL 23829977 by josh adams in ue5-main branch]
2023-01-24 09:30:28 -05:00
Tim Smith
a81434c74f Removed places where -nobuilduht is added to the command line.
#rb ryan.hummer
#preflight 63c7e95fac35a0e9dad8774d

[CL 23754222 by Tim Smith in ue5-main branch]
2023-01-18 08:01:18 -05:00