Commit Graph

144 Commits

Author SHA1 Message Date
Joakim Lindqvist
bd18d9e6e8 Disabled copy local on project references for netcore projects, fixes build warnigns caused by multiple copies trying to write to the same output files.
Also reduces footprint on disk and speedsup builds slightly.

Also took a pass over all projects to fixup their output paths as there were some inconsitencies from my port to netcore.
Lastly I disabled the resource folders for everything but english to reduce some of the noise in the output folder, this just impacts which languages you get code analysis.

#jira UE-102147
#rb none

[CL 14651855 by Joakim Lindqvist in ue5-main branch]
2020-11-04 09:48:49 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Joakim Lindqvist
2750553a40 UAT Net Core - Copied project files into net core compatible format
#rb none

[CL 14572287 by Joakim Lindqvist in ue5-main branch]
2020-10-26 06:05:41 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Josh Adams
5f27a8dbcb [Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
joe barnes
75855ade3d Only use the new symbol store process for XboxOne. Leave Windows as-is. Fixes errors caused by files being duplicated in symbol source list.
#rb chad.garyet


#ROBOMERGE-OWNER: joe.barnes
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 11582135 via CL 11582140 via CL 11582141 via CL 11582142
#ROBOMERGE-BOT: (v654-11333218)

[CL 11583188 by joe barnes in Main branch]
2020-02-21 20:57:51 -05:00
joe barnes
d905eef305 Explicitly delete temporary files instead of wiping the temp directory.
#rb chad.garyet



#ROBOMERGE-SOURCE: CL 11570592 via CL 11570597 via CL 11571462 via CL 11571518
#ROBOMERGE-BOT: (v654-11333218)

[CL 11571571 by joe barnes in Main branch]
2020-02-20 18:03:57 -05:00
joe barnes
11dcb3e4c7 [Windows] Manually compress symbol store symbol files with MS-ZIP. Loading symbols compressed with LZ is broken as of Windows SDK 10.0.15063.0.
#rb dan.phillips



#ROBOMERGE-OWNER: joe.barnes
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 11547661 via CL 11547668 via CL 11547681
#ROBOMERGE-BOT: (v654-11333218)

[CL 11548004 by joe barnes in Main branch]
2020-02-19 14:02:59 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
chad garyet
2916575e1b move over symstore/pdbstr copy fixes
#rb none


#ROBOMERGE-OWNER: chad.garyet
#ROBOMERGE-AUTHOR: chad.garyet
#ROBOMERGE-SOURCE: CL 11052902 via CL 11052945 via CL 11055161
#ROBOMERGE-BOT: (v640-11091645)

[CL 11093700 by chad garyet in Main branch]
2020-01-23 10:48:42 -05:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
ben marsh
b47988c0fc Determine the path to SYMSTORE.EXE and PDBCOPY.EXE from UBT's list of known Windows SDK directories, so we can use the AutoSDK version of these tools if available.
#ROBOMERGE-SOURCE: CL 9839071 via CL 9839072 via CL 9839074
#ROBOMERGE-BOT: (v546-9757112)

[CL 9839076 by ben marsh in Main branch]
2019-10-25 10:27:58 -04:00
ben marsh
358843a73a Use standard UBT logic for finding SignTool.exe instances, so we can use AutoSDK versions distributed with AutoSDK.
[FYI] Ryan.Durand


#ROBOMERGE-SOURCE: CL 9753397 via CL 9753398 via CL 9753399
#ROBOMERGE-BOT: (v545-9751379)

[CL 9753400 by ben marsh in Main branch]
2019-10-22 18:45:43 -04:00
Ben Marsh
9134a461c9 Fix inverted logic for discovering PDBSTR path.
#rb none
#jira UE-81713
#rnx

[CL 9550998 by Ben Marsh in Main branch]
2019-10-11 14:35:14 -04:00
Ben Marsh
8a2718cf3e Allow UAT to find PDBSTR.EXE in an AutoSDK directory.
#rb none

[CL 9376382 by Ben Marsh in Dev-Build branch]
2019-10-02 14:34:33 -04:00
Ryan Durand
5ece26ba0c Adjust copy local settings for automation tool projects so we don't cause unnecessary builds.
#rnx
#rb none

[CL 6575679 by Ryan Durand in Dev-Build branch]
2019-05-20 11:14:33 -04:00
Ben Marsh
c34dc5a8cf Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4932473 by Ben Marsh in Dev-Build branch]
2019-02-07 10:01:58 -05:00
Ben Marsh
84420696fe Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4830875 by Ben Marsh in Dev-Build branch]
2019-01-29 08:56:46 -05:00
Ben Marsh
c09b6d7f18 Merge from //UE4/Main.
#rb none
#rnx

[CL 4701155 by Ben Marsh in Dev-Build branch]
2019-01-10 11:10:29 -05:00
Ben Marsh
0f885bbf64 Switch UAT and UBT to use .NET 4.6.2, in order to support long file names (which is enabled via an app.manifest file in each application).
#rb none

[CL 4679962 by Ben Marsh in Dev-Build branch]
2019-01-03 16:47:48 -05:00
Ben Marsh
530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00
Ben Marsh
b0da1f4fe7 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none

[CL 4577636 by Ben Marsh in Dev-Build branch]
2018-11-19 10:12:17 -05:00
Ben Marsh
fb05bc49ce UBT: Store a relative path to the project file within a target receipt. This simplifies loading and saving receipts by removing the need to pass a project directory.
#rb none

[CL 4557994 by Ben Marsh in Dev-Build branch]
2018-11-10 16:31:54 -05:00
Ben Marsh
983f6e4d86 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none

[CL 4450587 by Ben Marsh in Dev-Build branch]
2018-10-11 09:04:26 -04:00