- add server output and server error logs
- link webtests to dashboard
[REVIEW] [at]stephen.ma [at]lorry.li
[CL 27219875 by chuck zhu in ue5-main branch]
Fix cooker to store all metadata in the RemappedPlugins.
Fix cooker for even normal DLCs to store all metadata in the DLC's directory rather than the project's directory.
#jira UE-192828
#rn Bugfix, Core
#rb Zousar.Shaker
[CL 27205588 by Matt Peters in ue5-main branch]
Move WebTests web server from Engine/Source/Programs/WebTests/WebServer to Engine/Source/Programs/WebTestsServer, so to make sure not include all files underneath into VS project.
[REVIEW] [at]michael.kirzinger [at]stephen.ma [at]chuck.zhu [at]michael.atchison [at]rafa.lecina
#jira UE-191978
#rb stephen.ma [at]rafa.lecina [at]michael.atchison
[CL 27189120 by lorry li in ue5-main branch]
- During staging, we now make the UBTGenerated/Info.Template.plist in the project folder instead of Engine folder, for BP projects
- Fixed an AppStoreConnect label in the Xcode project settings that would have confused anyone trying to set it up
#jira UE-193101, UE-193108, UE-193104
#rb Calvin.zheng
[CL 27130271 by josh adams in ue5-main branch]
-The logic in NativeProjects.cs IsHybridContentOnlyProject which decides whether we need to build an executable for a project was always using the buildhost platform (usually win64) to decide which plugins were active. This caused it to miss enabled code plugins that build for the actual target platform but not the host platform and potentially not do an executible build when one is required.
-Now we pass the TargetPlatforms for the current build into ConditionalMakeTempTargetForHybridProject so that we can test against them. If any project in this list needs code built we will make a temp target.
#jira UE-189611 UE-192833
#rb Josh.Adams
[CL 27101769 by jeff fisher in ue5-main branch]
- The in-process project generation was not able to get the .uproject location
- The making and using of the stub xcode projects were using UnrealGame target/scheme, not MyProjectGame (which Xcode makes since it can handle content-only uprojects)
- UnrealGame.app, when just compiling, has no uproject, so it now use the dummy codesigning I added for stub generation, so no projects settings are needed
#jira UE-192593
[CL 27035369 by josh adams in ue5-main branch]
- LowLevelTests.xml Builds tests under BuildCookRun with -NoBootstrapExe
- TestModuleRules no longer generates arguments -BaseFromWorkingDir to generated .xml files
- Fixes bug in RunLowLevelTests that puts tags in the wrong position in command line arguments
#jira UE-188819
[CL 26994753 by stephen ma in ue5-main branch]
The fix is to restore the <= 5.1 behavior of UBT where the MaxParallelActions argument specifies the maximum number of actions to execute in parallel, not a cap on UBTs heuristic-based selection.
This change also modifies BenchmarkBuild so it will default to the available processor count if no -cores argument is specified. This ensures the behavior of repeated runs will be deterministic as UBT may select different values if the system free memory changes
#jira UE-192236
#rb swarm
[REVIEW] [at]Joe.Kirchoff
#tests Ran UBT / BenchmarkBuild with arguments that forces the number of actions higher than the locally available core count
[CL 26889927 by andrew grant in ue5-main branch]