This changes fixes multiple unnecessary warnings when dirty areas are not touching the active tiles.
#rb Yoan.StAmant
#preflight 644fccd9e73c4d47c3a81936
[CL 25285052 by aris theophanidis in ue5-main branch]
CSVProfiler: addition of NavInvokers csv category and track invokers count in csv.
#preflight 641866b8345ab08524b167d9
[CL 24723855 by aris theophanidis in ue5-main branch]
- No additional routing was being done in Exec.
- No default parameter was being provided through the Exec override.
This is so we can turn off Exec overrides in certain configurations.
#rb none
#preflight 63f3fc331d71bcd26256868e
[CL 24343558 by jeanmichel dignard in ue5-main branch]
- move the NavOctree construction to be able to log the info
- reduce NavOctree radius to better fit the Navigation bounds. The NavOctree radius was based on the NavBound extent which can be sqrt(2) bigger than what is actually needed
- uniformize components logging to ease debugging
#rb mieszko.zielinski, aris.theophanidis
#preflight 63d943605428dc67b102489b
[CL 23941221 by frederic doll in ue5-main branch]
This fixes world partitioned navmesh data chunks not being generated for areas covered by NavMeshBoundsVolume that are placed inside data layers.
#jira UE-172683
#rb Yoan.StAmant
#rb Mieszko.Zielinski
#preflight 63bee2676729b05ec9541300
[CL 23646407 by Aris Theophanidis in ue5-main branch]
Issue was IsActorInitialized() never returns true in the editor world.
#rb aris.theophanidis
#jira UE-166563
#lockdown julien.marchand
#preflight 63486908ce524ed3569bae84
[CL 22514780 by stephen holmes in ue5-main branch]
Issue was that the nav mesh bounds were not offset which was preventing offset dynamic navmesh from generating.
#review-22328259
#preflight 633c09c2bd3c9b60f2b5bd42
#jira UE-161611
[CL 22330478 by Stephen Holmes in ue5-main branch]
It's not meaningful since loading and unloading parts of the world triggers it.
#jira UE-150793
#rb Mieszko.Zielinski
#rb Mikko.Mononen
#preflight 6336f6c2b34118b9b4a6c907
[CL 22279070 by aris theophanidis in ue5-main branch]
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds
#jira
#preflight
[CL 22173263 by marc audy in ue5-main branch]
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631a717cec45fbf3d74d4ba7
[CL 21916033 by bryan sefcik in ue5-main branch]