Rolando Caloca
6b9824849f
UE4 - D3D12 - Integrate SRV renaming fix and backbuffer format
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[CL 2651354 by Rolando Caloca in Main branch]
2015-08-11 13:18:54 -04:00
Aaron McLeran
9fff1159f8
UE-19864 Fixing hitching/blocking of main thread when XAudio2 calls DestroyVoice on an XAudio2 source object.
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#codereview marc.audy
[CL 2650233 by Aaron McLeran in Main branch]
2015-08-10 18:16:03 -04:00
Dmitry Rekman
29311f283e
Fix compilation on Linux / mono.
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#codereview Jeff.Campeau
[CL 2649011 by Dmitry Rekman in Main branch]
2015-08-08 21:53:51 -04:00
Jeff Campeau
b53e3fb6c8
VS2015 Typecast for mismatch in check
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[CL 2647838 by Jeff Campeau in Main branch]
2015-08-07 09:46:13 -04:00
Jeff Campeau
3ed1031101
CRT patch for VS2015
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[CL 2647812 by Jeff Campeau in Main branch]
2015-08-07 09:21:02 -04:00
Rolando Caloca
8c43d350ca
UE4 - D3D12 - Fix for DSV transition
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[CL 2636922 by Rolando Caloca in Main branch]
2015-07-29 10:00:01 -04:00
Rolando Caloca
58f3ac43fa
UE4 - D3D12 - Integrate another fix for Kite
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[CL 2634432 by Rolando Caloca in Main branch]
2015-07-27 15:59:48 -04:00
Rolando Caloca
8ebbfe3940
UE4 - D3D12RHI - Fixes for Kite
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[CL 2632441 by Rolando Caloca in Main branch]
2015-07-24 13:38:59 -04:00
Rolando Caloca
62ffa3cdd6
UE4 - D3D12 - Remove some typedefs
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[CL 2629400 by Rolando Caloca in Main branch]
2015-07-22 15:34:48 -04:00
Rolando Caloca
e585ac5bde
UE4 - D3D12 - Integration from MS
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[CL 2628263 by Rolando Caloca in Main branch]
2015-07-21 18:01:18 -04:00
Rolando Caloca
7a21feb9b2
UE4 - WinXP compile fixes
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#codereview Marcus.Wassmer
[CL 2626585 by Rolando Caloca in Main branch]
2015-07-20 16:30:03 -04:00
Rolando Caloca
a9241dcd37
UE4 - D3D12 - Remove stats dump & add back stalls test
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[CL 2626356 by Rolando Caloca in Main branch]
2015-07-20 15:00:13 -04:00
Rolando Caloca
1aac15f653
UE4 - Integrate changes from DX12
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#platformnotify Josh.Adams For realz...
[CL 2626294 by Rolando Caloca in Main branch]
2015-07-20 14:43:52 -04:00
Rolando Caloca
7e521be556
UE4 - D3D12 minor fixes
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[CL 2625022 by Rolando Caloca in Main branch]
2015-07-17 17:46:25 -04:00
Rolando Caloca
6c66988a47
UE4 - Integrate MS D3D12 RHI; added RHIPostInit()
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[CL 2624980 by Rolando Caloca in Main branch]
2015-07-17 17:28:57 -04:00
Rolando Caloca
07904f4235
UE4 - DX12 - Cvars D3D12.* instead of r.RHI.* or D3D12RHI.*
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[CL 2624530 by Rolando Caloca in Main branch]
2015-07-17 13:35:55 -04:00
Max Preussner
f6d0727c15
D3D12: Fixing build
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#CodeReview: rolando.caloca
#Lockdown: nick.penwarden
[CL 2622681 by Max Preussner in Main branch]
2015-07-15 19:46:56 -04:00
Max Preussner
4103155608
D3D12: Fixed VS2012 build
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#CodeReview: rolando.caloca
[CL 2622433 by Max Preussner in Main branch]
2015-07-15 17:00:21 -04:00
Max Preussner
25f66e2835
Media: API refactor in preparation for performance improvements
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This is an API breaking change. IMediaTrack has been renamed to IMediaStream. There are three new interfaces for tracks: IMediaAudioTrack, IMediaCaptionTrack and IMediaVideoTrack.
#CodeReview: chris.babcock, marcus.wassmer
[CL 2622306 by Max Preussner in Main branch]
2015-07-15 16:06:57 -04:00
Max Preussner
660f238176
Fixed non-unity
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[CL 2622253 by Max Preussner in Main branch]
2015-07-15 15:27:54 -04:00
Rolando Caloca
54acbdc999
UE4 - Fix mono build error
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[CL 2622229 by Rolando Caloca in Main branch]
2015-07-15 15:18:12 -04:00
Rolando Caloca
01e0c4c56a
UE4 - DX12 - Disable PSO cache, use r.RHI.EnablePSOCache=1 to enable
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[CL 2622024 by Rolando Caloca in Main branch]
2015-07-15 13:40:32 -04:00
Gil Gribb
7d18c30d2f
UE4 - add some additional checks to pooled uniform buffers. 4.8 is showing some at a demo
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[CL 2621675 by Gil Gribb in Main branch]
2015-07-15 09:42:59 -04:00
Rolando Caloca
b13a860821
UE4 - Move D3D12 PSO cache to Saved
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[CL 2621100 by Rolando Caloca in Main branch]
2015-07-14 18:33:16 -04:00
Rolando Caloca
782a6f6126
UE4 - Out of NotForLicensees
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[CL 2620813 by Rolando Caloca in Main branch]
2015-07-14 16:14:05 -04:00